Normally I am a useless lurker, but I have a few questions I haven't been able to answer. I am interested in making a SuperZZT game, and have been using a combination of SuperZZT in DOSBox and Lyon to progress.
1) Copying objects between boards seems to be such an incredible crapshoot that it's nearly pointless to try, and if I copy an object and it gets corrupted, then many other objects on the board will also be emptied out. Am I doing something wrong or is this just something I shouldn't do period?
2) #play t3<anything> causes SZZT to play a note in the sequence and hold it indefinitely in DOSBox, but Lyon correctly plays the sound. Should I not do that or is this behavior abnormal?
Sorry to bother with my ridiculous questions.
SuperZZT hates me
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Re: SuperZZT hates me
add kevedit and zap to your toolboxgideon wrote:Normally I am a useless lurker, but I have a few questions I haven't been able to answer. I am interested in making a SuperZZT game, and have been using a combination of SuperZZT in DOSBox and Lyon to progress.
zap is useful here. right click object to copy or ctrl-mouse click to select an area to copy.gideon wrote: 1) Copying objects between boards seems to be such an incredible crapshoot that it's nearly pointless to try, and if I copy an object and it gets corrupted, then many other objects on the board will also be emptied out. Am I doing something wrong or is this just something I shouldn't do period?
t3 not supported natively.gideon wrote: 2) #play t3<anything> causes SZZT to play a note in the sequence and hold it indefinitely in DOSBox, but Lyon correctly plays the sound. Should I not do that or is this behavior abnormal?
Not at all. SZZT is tough. I recommend kevedit to doodle and zap for importing. Make daily backups.gideon wrote: Sorry to bother with my ridiculous questions.
Good luck with your game!
Re: SuperZZT hates me
t3 doesn't work for reasons I'm not sure of in ZZT. It doesn't have the same granularity as Lyon does (the sync works differently between the two engines in regards to sound/gameplay)
Super ZZT's built in editor is awful and there isn't an alternative that I can recommend. People didn't like it nearly as much.
Super ZZT's built in editor is awful and there isn't an alternative that I can recommend. People didn't like it nearly as much.
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Re: SuperZZT hates me
Saxx is being modest. Zap is like the szzt swiss army knife, but i think mastering the built-in editor is essential here.