SILENT HILL ZZTgingermuffins wrote:It does fog/mist pretty nice too
dark boards
Moderators: Commodore, Zenith Nadir
- Dr. Dos
- OH YES! USE VINE WHIP! <3
- Posts: 1772
- Joined: Tue Mar 11, 2003 12:00 am
- Location: Washington
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
-
- Posts: 371
- Joined: Fri Sep 01, 2006 1:30 am
Hey, this is really cool. :)
I'll look for ways to use this in ZZT, and maybe even the upcoming WoZ!
Nice trick, gingermuffins. I always hated how the whole board would be non-visible when you set it as a dark board. However, people could use this to make something that puts more innovation into games. This'll add a lot to future ZZT games (as slow as they come =( ), I'm sure.
I'll look for ways to use this in ZZT, and maybe even the upcoming WoZ!
Nice trick, gingermuffins. I always hated how the whole board would be non-visible when you set it as a dark board. However, people could use this to make something that puts more innovation into games. This'll add a lot to future ZZT games (as slow as they come =( ), I'm sure.
Dr. Dos started a ZUltimate entry.
I've started one for gingermuffins, too. It would be cool if he edited it to tell us a bit about himself.
I've started one for gingermuffins, too. It would be cool if he edited it to tell us a bit about himself.
-
- Posts: 371
- Joined: Fri Sep 01, 2006 1:30 am
- Zenith Nadir
- this is my hammer
- Posts: 2767
- Joined: Wed Mar 12, 2003 11:40 am
- Location: between the black and white spiders
zultimate is the SHYT
he looked upon the world and saw it was still depraved 
Overall: Rotton egg for breakfast

Overall: Rotton egg for breakfast
- Shadow Mage
- Naked Zombie Sean Connery
- Posts: 163
- Joined: Sun Jul 30, 2006 6:18 pm
-
- Posts: 371
- Joined: Fri Sep 01, 2006 1:30 am
lol no credit needed
If it was something that took effort to produce, like a toolkit, then maybe i'd ask for credit, but it was discovered by acccident with no real effort on my part. Anyone could have figured it out.
(Wanna know how I found it out? I was playing that sidsid game by XOFACE or viovis that was recently uploaded. There's one board filled with torches and a centipede, and for some reason I typed ?+dark, and poof, most of the screen stayed up. If I hadn't been fooling around with that, i never would have discovered it.)
I'd like to see someone actually use it
If it was something that took effort to produce, like a toolkit, then maybe i'd ask for credit, but it was discovered by acccident with no real effort on my part. Anyone could have figured it out.
(Wanna know how I found it out? I was playing that sidsid game by XOFACE or viovis that was recently uploaded. There's one board filled with torches and a centipede, and for some reason I typed ?+dark, and poof, most of the screen stayed up. If I hadn't been fooling around with that, i never would have discovered it.)
I'd like to see someone actually use it
- Shadow Mage
- Naked Zombie Sean Connery
- Posts: 163
- Joined: Sun Jul 30, 2006 6:18 pm
-
- Posts: 371
- Joined: Fri Sep 01, 2006 1:30 am
I haven't tried it yet, but it should be possible to make routes appear on the board by hiding objects in the wall lining, and then making them eat the torches (or passages) when a flag is set. It would be a pain to set up, but it might look interesting if it opens up a long path. I'm sure there's more hassle than I'm thinking about right now, like you'd have to #put wall lining as the objects move forward or otherwise it will leave tears that the player can pass through, but just sayin'.
Anything other than a straight path would be torture to program, though. And I don't know how many bytes this would need.
Anything other than a straight path would be torture to program, though. And I don't know how many bytes this would need.
Code: Select all
If making a path to the right, objects would have to add walls on the north and south as they go.
..........
-----.....
>.....
>.....
>.....
-----.....
..........