make a game

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Alexis Janson
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make a game

Post by Alexis Janson »

make a game

it's the make a game challange here's how it works

you have two 3x3 squares enclosed in solid walls and you have to make it so the first square can be turned into look like the second one

the player is in it

and you have to make it so it takes the most number of moves

only allowed is stuff without stats

i can make one that takes 37 moves beat that
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Post by Ellypses »

Need a visual example.
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Alexis Janson
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Post by Alexis Janson »

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Post by Alexis Janson »

UPDATE: my record of 37 has increased to 41
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Dr. Dos
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Post by Dr. Dos »

I'll give it a try.

Does shooting a breakable wall count as a move?
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Alexis Janson
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Post by Alexis Janson »

yes
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Post by TTTPPP »

I thought I'd done it, but then rechecked the rules, and unfortunately mine was just lions and bears...

...so anyway really interesting challenge! I'm struggling to beat 31 (or 33 depending on what's allowed to be in the end position).

Can I clarify that a move is either the player moving a square, or the player shooting a bullet? Also that the player starts the scenario as they would start the game (ie. no ammo).

The only other thing I want to check is that programmed objects aren't allowed anywhere on the board (otherwise you can make use of the "alligned" flag).
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Post by Quantum P. »

TTTPPP wrote:The only other thing I want to check is that programmed objects aren't allowed anywhere on the board (otherwise you can make use of the "alligned" flag).
That's thinking "outside the box".

Sorry, couldn't help myself
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Dr. Dos
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Post by Dr. Dos »

I hate this.
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Alexis Janson
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Post by Alexis Janson »

TTTPPP wrote:I thought I'd done it, but then rechecked the rules, and unfortunately mine was just lions and bears...

...so anyway really interesting challenge! I'm struggling to beat 31 (or 33 depending on what's allowed to be in the end position).
The positions of statless items and the player.
TTTPPP wrote: Can I clarify that a move is either the player moving a square, or the player shooting a bullet? Also that the player starts the scenario as they would start the game (ie. no ammo).
Right. Using a torch would count as a move too, but since there's no way to make that necessary it's irrelevent.
TTTPPP wrote: The only other thing I want to check is that programmed objects aren't allowed anywhere on the board (otherwise you can make use of the "alligned" flag).
They're not allowed period.
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TTTPPP
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Post by TTTPPP »

I managed 41 - hooray! I was actually a bit disapointed with the simplicity of my solution. Why didn't I spot that earlier?

How about the following follow-up: Exactly the same as before, but now no two squares may contain the same tile at the start.
I've managed 36.
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Dr. Dos
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Post by Dr. Dos »

I got 14 but I have a plan now.

Nevermind player clones have stats.
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Post by Ando »

This thread makes me smile and stuff.
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Alexis Janson
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Post by Alexis Janson »

TTTPPP wrote:I managed 41 - hooray! I was actually a bit disapointed with the simplicity of my solution. Why didn't I spot that earlier?

How about the following follow-up: Exactly the same as before, but now no two squares may contain the same tile at the start.
I've managed 36.
I can only get 32, how'd you do it?
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Post by TTTPPP »

Well by different tile I meant a tile with different char or colour. Which prevents you using the:
Image
approach. (As different colours means you can pick up all the keys at once).
Instead I came up with:
Image
Which is notably faster than the alternating left right doors in three colours because you need an extra move to shoot the wall.
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