make a game
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- Alexis Janson
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make a game
make a game
it's the make a game challange here's how it works
you have two 3x3 squares enclosed in solid walls and you have to make it so the first square can be turned into look like the second one
the player is in it
and you have to make it so it takes the most number of moves
only allowed is stuff without stats
i can make one that takes 37 moves beat that
it's the make a game challange here's how it works
you have two 3x3 squares enclosed in solid walls and you have to make it so the first square can be turned into look like the second one
the player is in it
and you have to make it so it takes the most number of moves
only allowed is stuff without stats
i can make one that takes 37 moves beat that
- Alexis Janson
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- Alexis Janson
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- Dr. Dos
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I'll give it a try.
Does shooting a breakable wall count as a move?
Does shooting a breakable wall count as a move?
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I thought I'd done it, but then rechecked the rules, and unfortunately mine was just lions and bears...
...so anyway really interesting challenge! I'm struggling to beat 31 (or 33 depending on what's allowed to be in the end position).
Can I clarify that a move is either the player moving a square, or the player shooting a bullet? Also that the player starts the scenario as they would start the game (ie. no ammo).
The only other thing I want to check is that programmed objects aren't allowed anywhere on the board (otherwise you can make use of the "alligned" flag).
...so anyway really interesting challenge! I'm struggling to beat 31 (or 33 depending on what's allowed to be in the end position).
Can I clarify that a move is either the player moving a square, or the player shooting a bullet? Also that the player starts the scenario as they would start the game (ie. no ammo).
The only other thing I want to check is that programmed objects aren't allowed anywhere on the board (otherwise you can make use of the "alligned" flag).
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- Dr. Dos
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I hate this.
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The positions of statless items and the player.TTTPPP wrote:I thought I'd done it, but then rechecked the rules, and unfortunately mine was just lions and bears...
...so anyway really interesting challenge! I'm struggling to beat 31 (or 33 depending on what's allowed to be in the end position).
Right. Using a torch would count as a move too, but since there's no way to make that necessary it's irrelevent.TTTPPP wrote: Can I clarify that a move is either the player moving a square, or the player shooting a bullet? Also that the player starts the scenario as they would start the game (ie. no ammo).
They're not allowed period.TTTPPP wrote: The only other thing I want to check is that programmed objects aren't allowed anywhere on the board (otherwise you can make use of the "alligned" flag).
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I got 14 but I have a plan now.
Nevermind player clones have stats.
Nevermind player clones have stats.
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I can only get 32, how'd you do it?TTTPPP wrote:I managed 41 - hooray! I was actually a bit disapointed with the simplicity of my solution. Why didn't I spot that earlier?
How about the following follow-up: Exactly the same as before, but now no two squares may contain the same tile at the start.
I've managed 36.
Well by different tile I meant a tile with different char or colour. Which prevents you using the:

approach. (As different colours means you can pick up all the keys at once).
Instead I came up with:

Which is notably faster than the alternating left right doors in three colours because you need an extra move to shoot the wall.

approach. (As different colours means you can pick up all the keys at once).
Instead I came up with:

Which is notably faster than the alternating left right doors in three colours because you need an extra move to shoot the wall.