and here's your demo folks
Movement controls are also mapped to i, j, k, and l, since MadTom told me he couldn't use his numberpad and I listened to him but not any of you.
Press "o" to load a level. Here are the levels you can load:
0: Bullshit laser/crosswall/black hole test level
1: Easiest level you'll probably ever see
2: Bullshit sokoban test level
3: Crate/conveyor level pictured above
4: "Side-scrolling" concept level pictured above (use the camera controls to move the camera to the right when you need it; the level probably won't end up being this large in the final version)
5: Bullshit block transformation test level
6: Original LST level pictured above
7: Bullshit mirror/conveyor/laser test level
8: I think this might have been pictured above but I'm not sure
9: Bullshit level rotation action level
10: I think this might be pictured above too
11: Hard level pictured above
12: Awesome introductory buzzsaw level
yeah this will all be moot once i get campaigns implemented
Also, I have to put in a nice little GUI. And counters for "clicks" and number movements. And a level loader. And actual levels.
Will there be hidden bonuses such as secret characters and levels and so on?
There aren't any characters in the game, and I don't think a Mario or Sonic cameo would quite fit :(
And I'm not sure about SECRET levels, but there will be multiple paths to the end, at least.