ZZT Pro
Moderators: Commodore, Zenith Nadir
- Kjorteo
- ^o.O^
- Posts: 432
- Joined: Sat Feb 28, 2004 10:59 am
- Location: Kjorteoville or something
- Contact:
ZZT Pro
OK, I made something and you guys all need to check it out for like, beta purposes or something
It's called ZZT Pro and it's basically supposed to pick up where ZZT Crime and ZZT Syndrome left off. "Great, I know not to make yellow borders and to make sure my passages go the right way now, but how do I not clutter my game with stupid annoying little things?"
CHECK IT, BITCHES
Here you go
When enough people say it's done being tested and bugless and stuff I'll upload it.
It's called ZZT Pro and it's basically supposed to pick up where ZZT Crime and ZZT Syndrome left off. "Great, I know not to make yellow borders and to make sure my passages go the right way now, but how do I not clutter my game with stupid annoying little things?"
CHECK IT, BITCHES
Here you go
When enough people say it's done being tested and bugless and stuff I'll upload it.
"You're alive," said the maker, and smiled at the aardvark.
<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.
<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.
- Quantum P.
- Level 17 Accordion Thief
- Posts: 1433
- Joined: Fri Sep 12, 2003 1:41 am
- Location: Edmonds, WA
- Contact:
The tutorial looks fantastic, but there were a few things that I saw that weren't quite as good as they could be. My suggestions follow:
Should "ZZT PRO" be in big flashing letters? Bright colors are okay, but flashing type looks out of place in a tutorial on avoiding annoyances in games.
Could the "Welcome to ZZT Pro!" object be made a visible object on the board? You might also want to think about adding credits/more information about the release to the object's text.
Could the main menu have the exit passage in the center and the other passages a bit more spread out?
It would be nice to have a disclaimer that some of the tips in ZZT Pro are suggestions, not rules. For example, the use of dark rooms was heavily discouraged. I think that <i>Respite</i> rocked, but it uses dark rooms. Does not compute!
There were also a few typos that I noticed ("I guess this is supposed to be a <i>refrigerator</i>..." and "Interestingly, and <i>luckily</i> for the sake of getting..."). There might be more; you will probably want to proofread further. Otherwise, it looks fabulous!
Should "ZZT PRO" be in big flashing letters? Bright colors are okay, but flashing type looks out of place in a tutorial on avoiding annoyances in games.
Could the "Welcome to ZZT Pro!" object be made a visible object on the board? You might also want to think about adding credits/more information about the release to the object's text.
Could the main menu have the exit passage in the center and the other passages a bit more spread out?
It would be nice to have a disclaimer that some of the tips in ZZT Pro are suggestions, not rules. For example, the use of dark rooms was heavily discouraged. I think that <i>Respite</i> rocked, but it uses dark rooms. Does not compute!
There were also a few typos that I noticed ("I guess this is supposed to be a <i>refrigerator</i>..." and "Interestingly, and <i>luckily</i> for the sake of getting..."). There might be more; you will probably want to proofread further. Otherwise, it looks fabulous!
- Kjorteo
- ^o.O^
- Posts: 432
- Joined: Sat Feb 28, 2004 10:59 am
- Location: Kjorteoville or something
- Contact:
Whoops. The refrigerator thing wasn't a typo so much as it was me thinking that's how you spell that word. Uh, I'll go take care of that. I'll also try to spot any more typoes and fix whatever I see, and I'll see what I can do about your other suggestions. Thanks muchly!
The thing is, I wouldn't know what to do about having credits since this wasn't exactly a multi-man effort. I picture having credits that are two lines long that say something to the effect of
So..uh..I'm not sure what you meant by that. Please clarify?
Edit: New version up
The thing is, I wouldn't know what to do about having credits since this wasn't exactly a multi-man effort. I picture having credits that are two lines long that say something to the effect of
Code: Select all
Graphics, text, ideas, board layout, pretty much everything:
Kjorteo
Edit: New version up
Last edited by Kjorteo on Wed Apr 13, 2005 8:26 pm, edited 2 times in total.
"You're alive," said the maker, and smiled at the aardvark.
<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.
<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.
- Zenith Nadir
- this is my hammer
- Posts: 2767
- Joined: Wed Mar 12, 2003 11:40 am
- Location: between the black and white spiders
people who complain about dark rooms (ie. dos and kjorteo) are wimps
there's magic in the metal
there's magic in us all
heavy metal or no metal at all
wimps and posers, leave the hall
if you're not into metal, then you are not my friend
there's magic in the metal
there's magic in us all
heavy metal or no metal at all
wimps and posers, leave the hall
if you're not into metal, then you are not my friend
he looked upon the world and saw it was still depraved 
Overall: Rotton egg for breakfast

Overall: Rotton egg for breakfast
- Quantum P.
- Level 17 Accordion Thief
- Posts: 1433
- Joined: Fri Sep 12, 2003 1:41 am
- Location: Edmonds, WA
- Contact:
Perhaps "credits" wasn't the best word. I was thinking of a short footer, such as
Code: Select all
ZZT Pro v1.0 - by Kjorteo
04/??/2005
husky@kjorteo.net
http://www.kjorteo.net
- Kjorteo
- ^o.O^
- Posts: 432
- Joined: Sat Feb 28, 2004 10:59 am
- Location: Kjorteoville or something
- Contact:
OK, I uploaded a new version that fixed the two specific typoes Quantum pointed out, and followed most of his other suggestions about putting the exit in the middle of the room, making the intro object visible, and turning the spazzy color changing on the title screen into a simple fade.
"You're alive," said the maker, and smiled at the aardvark.
<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.
<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.
- Kjorteo
- ^o.O^
- Posts: 432
- Joined: Sat Feb 28, 2004 10:59 am
- Location: Kjorteoville or something
- Contact:
It shouldn't. The reason I made this game was because ZZT Crime is excellent and absolutely vital but I think it needed to go farther, something more advanced than "Don't use yellow borders." So I made this to cover some more advanced etiquette. I guess if you find it patronizing then you don't have to play it.
"You're alive," said the maker, and smiled at the aardvark.
<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.
<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.
- Quantum P.
- Level 17 Accordion Thief
- Posts: 1433
- Joined: Fri Sep 12, 2003 1:41 am
- Location: Edmonds, WA
- Contact: