ZZT Pro

NOTE: I HATE A LOT OF YOUR ZZT GAMES, SO WATCH OUT!

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Kjorteo
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ZZT Pro

Post by Kjorteo »

OK, I made something and you guys all need to check it out for like, beta purposes or something

It's called ZZT Pro and it's basically supposed to pick up where ZZT Crime and ZZT Syndrome left off. "Great, I know not to make yellow borders and to make sure my passages go the right way now, but how do I not clutter my game with stupid annoying little things?"

CHECK IT, BITCHES

Here you go

When enough people say it's done being tested and bugless and stuff I'll upload it.
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Aplsos
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Post by Aplsos »

the last board of the jail lands the player back at the jail entrance on the first board instead of the exit at the first board

this is obviously a fatal game-breaking flaw
r
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Kjorteo
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Post by Kjorteo »

fixed

I also think I have the O objects in the health/ammo/etc. room working right now.
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Quantum P.
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Post by Quantum P. »

The tutorial looks fantastic, but there were a few things that I saw that weren't quite as good as they could be. My suggestions follow:

Should "ZZT PRO" be in big flashing letters? Bright colors are okay, but flashing type looks out of place in a tutorial on avoiding annoyances in games.

Could the "Welcome to ZZT Pro!" object be made a visible object on the board? You might also want to think about adding credits/more information about the release to the object's text.

Could the main menu have the exit passage in the center and the other passages a bit more spread out?

It would be nice to have a disclaimer that some of the tips in ZZT Pro are suggestions, not rules. For example, the use of dark rooms was heavily discouraged. I think that <i>Respite</i> rocked, but it uses dark rooms. Does not compute!

There were also a few typos that I noticed ("I guess this is supposed to be a <i>refrigerator</i>..." and "Interestingly, and <i>luckily</i> for the sake of getting..."). There might be more; you will probably want to proofread further. Otherwise, it looks fabulous!
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Kjorteo
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Post by Kjorteo »

Whoops. The refrigerator thing wasn't a typo so much as it was me thinking that's how you spell that word. Uh, I'll go take care of that. I'll also try to spot any more typoes and fix whatever I see, and I'll see what I can do about your other suggestions. Thanks muchly!

The thing is, I wouldn't know what to do about having credits since this wasn't exactly a multi-man effort. I picture having credits that are two lines long that say something to the effect of

Code: Select all

Graphics, text, ideas, board layout, pretty much everything:
Kjorteo
So..uh..I'm not sure what you meant by that. Please clarify?

Edit: New version up
Last edited by Kjorteo on Wed Apr 13, 2005 8:26 pm, edited 2 times in total.
"You're alive," said the maker, and smiled at the aardvark.

<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.
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Post by Aplsos »

also you may want to mention that you don't need to take up every square inch of the board, and give an example of compacting areas to make things seem less spacy (interiors that only take up a portion of the board, as opposed to huge empty rooms)
r
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Post by Zenith Nadir »

people who complain about dark rooms (ie. dos and kjorteo) are wimps

there's magic in the metal
there's magic in us all
heavy metal or no metal at all
wimps and posers, leave the hall

if you're not into metal, then you are not my friend
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Post by Commodore »

Zenith Nadir wrote:people who complain about dark rooms (ie. dos and kjorteo) are wimps
spoken for truth
*POW* *CLANK* *PING*
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Quantum P.
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Post by Quantum P. »

Perhaps "credits" wasn't the best word. I was thinking of a short footer, such as

Code: Select all

ZZT Pro v1.0 - by Kjorteo
04/??/2005
husky@kjorteo.net
http://www.kjorteo.net
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Kjorteo
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Post by Kjorteo »

Ah. Then yeah, that will probably be in the text file, since..you know..submitted stuff needs a text file.
"You're alive," said the maker, and smiled at the aardvark.

<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.
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Post by Kjorteo »

OK, I uploaded a new version that fixed the two specific typoes Quantum pointed out, and followed most of his other suggestions about putting the exit in the middle of the room, making the intro object visible, and turning the spazzy color changing on the title screen into a simple fade.
"You're alive," said the maker, and smiled at the aardvark.

<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.
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Post by Ando »

Now this game doesn't patronize me, right?
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Post by Kjorteo »

It shouldn't. The reason I made this game was because ZZT Crime is excellent and absolutely vital but I think it needed to go farther, something more advanced than "Don't use yellow borders." So I made this to cover some more advanced etiquette. I guess if you find it patronizing then you don't have to play it.
"You're alive," said the maker, and smiled at the aardvark.

<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.
Ando
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Post by Ando »

Oh I didn't think so but I never managed to get through it (because my laptop is the kind that just shuts off during overactivity and therefore it sucks), so I was just curious. Sorry.
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Quantum P.
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Post by Quantum P. »

Kjorteo wrote:that will probably be in the text file
Maybe it's just me, but I'd at least end the introduction text with a signature; it feels like a letter to the player that abruptly comes to an end. Anyway, it's something to think about.
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