How many of you zzters are programers?

..................WTF?! YOU DONT KNOW WHAT IS "XRUMER"?!

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Commodore
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Post by Commodore »

Phunk is a minor wrote:and dos you're a liar zzt was made in pascal ^________^

SARCASM
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Post by Ryan Ferneau »

NOT
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Post by 136 »

  • INTERCAL
  • QBASIC
  • Visual Basic
  • Brainfuck
  • ZZT/MZX
  • JavaScript/VBscript
  • HTML
  • WikiWiki
  • PHP
  • ..........
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Post by Commodore »

Brainfuck?!?!
A feature of INTERCAL-72 not documented in the original manual was that it required a certain level of politesse from the programmer. If fewer than 1/5th of the program statements included the PLEASE qualifier, the program would be rejected as insufficiently polite. If more than 1/3rd of them included PLEASE, the program would be rejected as excessively polite.

This check has been implemented in C-INTERCAL. To assist programmers in coping with it, the intercal.el emacs mode included with the distribution randomly expands "do " in entered source to PLEASE DO 1/4th of the time.
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Post by Stak »

Commodore wrote:Brainfuck?!?!
A feature of INTERCAL-72 not documented in the original manual was that it required a certain level of politesse from the programmer. If fewer than 1/5th of the program statements included the PLEASE qualifier, the program would be rejected as insufficiently polite. If more than 1/3rd of them included PLEASE, the program would be rejected as excessively polite.

This check has been implemented in C-INTERCAL. To assist programmers in coping with it, the intercal.el emacs mode included with the distribution randomly expands "do " in entered source to PLEASE DO 1/4th of the time.
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What the hell? I don't have to be polite, they're fucking machines

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Oh well
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Post by Jotz »

If anyone knows "6502" Assembly or something, we can recreate ZZT as a Nintendo rom file then port it on to a CD-R. That way, all of us could play ZZT on a Playstation.
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Post by 642 »

add a "Not that anyone plays ZZT, but" to the beggining of that message please.
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Post by Aplsos »

We can't even get a complete C++ version of ZZT, so what makes you think that's going to happen?
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Post by Jotz »

It would be much easier if it didn't include an editor and stuff, not that I'm saying Assembly is easy.
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Post by Commodore »

um, so you plan to make the zzt engine into a rom, which then can not load worlds.
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Post by http://yahoo.com/ »

i'm all for it
this is a deep and meaningful quote
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Post by Jotz »

Maybe instead of a NES rom, we could use ZZT++ (if it is ever finished) or something as a base "emulator." Hey, one Playstation Nintendo emulator is coded in C++. If not, it could just include Town of ZZT and nothing else.
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Post by 642 »

but I don't like Town of ZZT =(
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Post by superbowl shuffle »

Or we can make games.
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Post by Dr. Dos »

SHUT UP AND ZZT

omg :(
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter

Apologies for the old post you may have just read.
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