A feature of INTERCAL-72 not documented in the original manual was that it required a certain level of politesse from the programmer. If fewer than 1/5th of the program statements included the PLEASE qualifier, the program would be rejected as insufficiently polite. If more than 1/3rd of them included PLEASE, the program would be rejected as excessively polite.
This check has been implemented in C-INTERCAL. To assist programmers in coping with it, the intercal.el emacs mode included with the distribution randomly expands "do " in entered source to PLEASE DO 1/4th of the time.
A feature of INTERCAL-72 not documented in the original manual was that it required a certain level of politesse from the programmer. If fewer than 1/5th of the program statements included the PLEASE qualifier, the program would be rejected as insufficiently polite. If more than 1/3rd of them included PLEASE, the program would be rejected as excessively polite.
This check has been implemented in C-INTERCAL. To assist programmers in coping with it, the intercal.el emacs mode included with the distribution randomly expands "do " in entered source to PLEASE DO 1/4th of the time.
awesome
What the hell? I don't have to be polite, they're fucking machines
If anyone knows "6502" Assembly or something, we can recreate ZZT as a Nintendo rom file then port it on to a CD-R. That way, all of us could play ZZT on a Playstation.
Maybe instead of a NES rom, we could use ZZT++ (if it is ever finished) or something as a base "emulator." Hey, one Playstation Nintendo emulator is coded in C++. If not, it could just include Town of ZZT and nothing else.