The almost-impossible game

In your adventures through the Town of ZZT, you have been captured by the evil Dungeon Guards. Not recognizing you as the great escape artist you are, the guards have thrown you in the Dungeons of ZZT.

Moderator: zamros

User avatar
Jotz
rank bank jotz
Posts: 120
Joined: Thu Oct 16, 2003 2:59 am
Contact:

The almost-impossible game

Post by Jotz »

Ok, I saw a few practical jokes about instant deaths and stuff in that "ADventure" post, so I thought........and I thought again.....I should make a game that is almost impossible. I need some ideas in which I can add to the game to make it almost impossible. Thank you.
╟ is the best char.
User avatar
Dr. Dos
OH YES! USE VINE WHIP! <3
Posts: 1772
Joined: Tue Mar 11, 2003 12:00 am
Location: Washington

Post by Dr. Dos »

a small room full of these objects:

@jotzsuckscock
#cycle 1
:loop
#go rnd
#if contact #endgame
#loop
:shot
:bombed
:energize
#endgame

EVEN OPTIMIZED THE CODE A BIT.
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter

Apologies for the old post you may have just read.
User avatar
Zenith Nadir
this is my hammer
Posts: 2767
Joined: Wed Mar 12, 2003 11:40 am
Location: between the black and white spiders

Post by Zenith Nadir »

or fifteen boards all with fifty objects with this code

@death
#cycle 1
#endgame
YOU DIED!!!!!!!!!!! sux :(
/i#restart

you could use a #bind command if you liked
he looked upon the world and saw it was still depraved :fvkk:

Overall: Rotton egg for breakfast
519
What can be said now?
Posts: 0
Joined: Tue Dec 09, 2003 9:56 pm

Post by 519 »

A board full of #cycle 1 #throwstar seek indestructable objects.

Past that, a board full of objects that /seek#if contact kill where :kill = #take health 100 haha and :haha = #endgame

Then an water maze with objects firing a solid line of bullets.

If the player still survives, at the end there should be about 50 objects, that look the same, but only one of which is the true game ender. All the rest just shoot you.

Or you can do what the other two have suggessted and spare us the torture.
User avatar
Commodore
fgsdfs
Posts: 2471
Joined: Wed Mar 12, 2003 5:44 pm
Location: :noitacoL
Contact:

Post by Commodore »

actually a large maze with a lot of open areas and a bunch of star spewing objects at cycle 1 and a few distanced energizers would make for an ALMOST impossible game. If you don't make that I will.
*POW* *CLANK* *PING*
User avatar
superbowl shuffle
Official Clamp School Defender
Posts: 418
Joined: Mon Apr 07, 2003 4:52 am
Location: CAsE SenSiTiVe

Post by superbowl shuffle »

resident evil zzt
[size=75:lh51rn9h][b:lh51rn9h]When the 5 o'clock whistle blows, so do I.[/b:lh51rn9h]
[/size:lh51rn9h]
User avatar
Micah
Ordinery
Posts: 31
Joined: Tue Apr 27, 2004 3:52 pm
Location: your mom
Contact:

Post by Micah »

I am an inspiration to everyone :).
hay sxy ladie!
519
What can be said now?
Posts: 0
Joined: Tue Dec 09, 2003 9:56 pm

Post by 519 »

Commodore wrote:actually a large maze with a lot of open areas and a bunch of star spewing objects at cycle 1 and a few distanced energizers would make for an ALMOST impossible game. If you don't make that I will.
Way ahead of you.

It's on my other computer.

I wonder if I should release it or not... :agh:
User avatar
Dr. Dos
OH YES! USE VINE WHIP! <3
Posts: 1772
Joined: Tue Mar 11, 2003 12:00 am
Location: Washington

Post by Dr. Dos »

star evaders.

Simple Games for Simple Minds.

look it up bitches.
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter

Apologies for the old post you may have just read.
User avatar
clecky
Founder of Scientology
Posts: 18
Joined: Sun Mar 16, 2003 12:59 am
Location: ns, canada
Contact:

Post by clecky »

furcadia: furry gamez for furry mindz
"Reefer makes darkies think they're as good as white men." Harry J. Anslinger, 1929
User avatar
Zenith Nadir
this is my hammer
Posts: 2767
Joined: Wed Mar 12, 2003 11:40 am
Location: between the black and white spiders

Post by Zenith Nadir »

best synopsis of furcadia ever; http://www.omgjeremy.com/furcadia.shtml
he looked upon the world and saw it was still depraved :fvkk:

Overall: Rotton egg for breakfast
User avatar
Dr. Dos
OH YES! USE VINE WHIP! <3
Posts: 1772
Joined: Tue Mar 11, 2003 12:00 am
Location: Washington

Post by Dr. Dos »

There's something very wrong when people's characters need frames of them blowing their load :(
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter

Apologies for the old post you may have just read.
User avatar
Stak
Watching you post
Posts: 373
Joined: Mon Nov 17, 2003 2:38 am

Post by Stak »

Dr. Online wrote:star evaders.

Simple Games for Simple Minds.

look it up bitches.
Also: The Five-Minute Game. Classic and Hard Modes, specifically.
822
What can be said now?
Posts: 0
Joined: Sat Sep 04, 2004 10:58 pm

Okay fine

Post by 822 »

How about this - the major I LOVE YOU game. Make a game with only a little yellow border guiding the player on which board edge they are suppoed to go to eventually.

Now, there is an inviso maze throughout for like 40 boards, and they are all red invisible, and you have an object with this code:

Code: Select all

@endgamer
#cycle 1
#if any red normal #smitho
#restart
:smitho
#endgame
You lose!
/i
#smitho
Why not this classic excellence?[/code]
User avatar
Quantum P.
Level 17 Accordion Thief
Posts: 1433
Joined: Fri Sep 12, 2003 1:41 am
Location: Edmonds, WA
Contact:

Post by Quantum P. »

Make a little combination lock that appears in one of those blue text boxes. Have it come up when the title screen is viewed, have it use every single character on the keyboard (in random order, of course), and give it like 20 digits. The user has no idea what the combination is. If they get it wrong or refuse to enter the combination, the object does something like #play ++t3b, which plays a high pitched note of infinite duration (at least on my machine). Even better, make it a flat or sharp and fine tune it, so it gets the same reaction as nails on a chalkboard. Then do something mean like one of those player/boulder duplication things that locks up your computer. On the off chance they get the combination right, all that happens is ZZT doesn't lock up. You can then press "P" to play. The first board is the same as the title screen, only with a different combination. If they get past <i>that</i> one, a passage opens up, taking them to a <i>third</i> killer combination lock, and so on. Put in as many boards of this as will fit, but leave room for a very understated "you win" message. In fact, maybe the message can even insult the user. After all, in order to get to this point, they probably cheated.

Wait, let me revise that. An object on the first playable board plays a randomly selected tune. The user will be quizzed on what tune it is. Since it will be random each time, they will have to have the sound on, or they will fail the quiz and the computer will lock up. Once the quiz has ensured that the sound is on, a player clone setup will detect any further pushes of the "B" key. If the "B" key is pressed, the user turned the sound off, and they will be penalized through the locking up of their computer. Play the bloodcurdling tone <i>all of the time</i>, not just when the user gets the answer wrong. Also, put incredibly revolting images on each board on order to throw off the user's concentration further.

This gets more into sadistic torture of users, but hey, it's hard, too.
Locked