Aura 2

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nps
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Post by nps »

Wow. For a second there I though QP really was going to link to boobs. How naive I am!
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Quantum P.
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Post by Quantum P. »

Oh, but I did; there's plenty of them in that picture! It's just that they're all on the planet surface, hundreds of kilometers away.

(What do you think the Hubble Space Telescope was <i>really</i> for?)
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Post by http://yahoo.com/ »

it is now called the 'hubba hubba telescope' for that reason
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Aplsos
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Post by Aplsos »

no, it is going to be called "space debris rocketing toward the earth, ending an era of space photography and also a tribe of natives"
r
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Dr. Dos
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Post by Dr. Dos »

Oh hey I guess I am making it.

Image

That's a title screen madtom made forever ago.

Image
This is the most amazing method to select a level ever. I spent HOURS trying to get everything working right. You (the *) orbit your planet and when you input a planet to travel to you swing around until you get to it.


I'm going to keep information on the enemies and levels on the down low as well as how to get alternate endings.
The engine (as I made a level) isn't bug free goddamit. I need to do better testing :(

There are now 6 auras to choose from.
There are 7 types of enemies.

Auraless/Black Aura/X Aura/Nulls because i can't decide on a name ever. (also stolen from my little descriptions in the engine intself) - Auraless and ruthless. They can be killed with any aura.

I will tell you- Level 3 - half rnd half seek. On contact it locks your Aura preventing you from changing it until you kill a level 3 Null.

Red Aura "Strength" - Red is a dumb jock!
Blue Aura "Speed" - Classic blue Aura fucks with my mind since it wasn't supposed to be so difficult.
Green Aura "IQ" - Classic green aura does what he does best. (Fails to live up to expectations as the worst aura in the original game)
Purple Aura "Brick" - Similar to Red. Moves slow, packs a far larger punch than red. Will move towards the player. Leaves a corpse to obstruct player.

I will tell you Level 2 - Speeds up (4). Deals 6 damage per round. Randomly moves 1/2 times. Two hit corpse decays with touch.

Cyan Aura "Leech" - Fiercely hunt you down and cling to you. Blue+Green at their finest. When they attack they follow you until they die.

I will tell you Level 1 - (1). Runs around completely randomly. Leeches without moving you. 1hp per leech.

Yellow Aura - Shhh.

In addition to this all auras excluding X and Yellow have a new stealth enemy. Some of which are neater than others.

The game will be split into two files. 15 levels each. Possibly more in the 2nd. Gameplay is now semi non-linear. You can choose from 3 sets of levels from the start. Because there are too many Auras now there is no balancing. Expect 2-3 endings tops. You will have a bar on top to show you your current aura. There will be a bit more of a plot (I have a textfile with some bullshit about the creation of the universe and it's a total ripoff of Dessica (it even uses silly names like THE HOLLOW ONE and THE CREATOR)

You'll fight every demigod this time.

There will be no beta testing with you filthy people. Once the engine is fine tuned everything else is as well.

Also it's MadTom's birthday present and will be released on September 27th. Unless I get slightly lazy in which case it will be my birthday present and released on September 29th. If it takes just as long as the original Aura took it will be released around Thanksgiving.

:ravebaron: Karmic baron.

Double post fixed. - MadTom
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Apologies for the old post you may have just read.
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Quantum P.
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Post by Quantum P. »

Dos, your post has a sequel of its own.

ANd now i will scream because everyones idea od a original name is oldname 2

Oh, and good luck!
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Post by http://yahoo.com/ »

I could do that in megazeux in under half an hour

but uh, good job for making zzt look that cool
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Post by MadTom »

(Making that animated GIF probably took up most of the time.)

Very much looking forward to it!
Quantum P. wrote:ANd now i will scream because everyones idea od a original name is oldname 2
Image
OPRGV

Image
OPRGV2

Image
OPRGV3

Image
OPRGV4
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Dr. Dos
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Post by Dr. Dos »

madtom give me a kiss.
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Post by MadTom »

man sorry man I don't swing that way man
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Quantum P.
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Post by Quantum P. »

Image

THOSE WERE FOUR INSTALLMENTS TO ONE GAME WITH ONE NAME; THE OPRGV1 THROVGH OPRGV4 WERE MERELY FILENAMES

And one picture is repeated, too.

Image

A spare karma baron is included for Dos. :ravebaron:
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Post by http://yahoo.com/ »

Tonight, quantum_p snaps

Come revel in the fallout with us tonight, LIVE
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Post by MadTom »

whoa, whoa, hey

:agh:

I'm sorry
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Dr. Dos
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Post by Dr. Dos »

Quantum P. wrote: THOSE WERE FOUR INSTALLMENTS TO ONE GAME WITH ONE NAME; THE OPRGV1 THROVGH OPRGV4 WERE MERELY FILENAMES
So by that logic there's only one star wars movie and it's like 12 hours long.
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Quantum P.
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Post by Quantum P. »

When I named that series, I had these names:

Operation: GAMMA VELORUM, Part 1
Operation: GAMMA VELORUM, Part 2
Operation: GAMMA VELORUM, Part 3
Operation: GAMMA VELORUM, Part 4

Not these names:

Operation: GAMMA VELORUM
Operation: GAMMA VELORUM 2
Operation: GAMMA VELORUM 3
Operation: GAMMA VELORUM 4
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