Aura 2
- Quantum P.
- Level 17 Accordion Thief
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- *shuggles*
- Posts: 393
- Joined: Mon Apr 26, 2004 5:11 am
- Location: in madtom land
- Dr. Dos
- OH YES! USE VINE WHIP! <3
- Posts: 1772
- Joined: Tue Mar 11, 2003 12:00 am
- Location: Washington
Oh hey I guess I am making it.
That's a title screen madtom made forever ago.
This is the most amazing method to select a level ever. I spent HOURS trying to get everything working right. You (the *) orbit your planet and when you input a planet to travel to you swing around until you get to it.
I'm going to keep information on the enemies and levels on the down low as well as how to get alternate endings.
The engine (as I made a level) isn't bug free goddamit. I need to do better testing :(
There are now 6 auras to choose from.
There are 7 types of enemies.
Auraless/Black Aura/X Aura/Nulls because i can't decide on a name ever. (also stolen from my little descriptions in the engine intself) - Auraless and ruthless. They can be killed with any aura.
I will tell you- Level 3 - half rnd half seek. On contact it locks your Aura preventing you from changing it until you kill a level 3 Null.
Red Aura "Strength" - Red is a dumb jock!
Blue Aura "Speed" - Classic blue Aura fucks with my mind since it wasn't supposed to be so difficult.
Green Aura "IQ" - Classic green aura does what he does best. (Fails to live up to expectations as the worst aura in the original game)
Purple Aura "Brick" - Similar to Red. Moves slow, packs a far larger punch than red. Will move towards the player. Leaves a corpse to obstruct player.
I will tell you Level 2 - Speeds up (4). Deals 6 damage per round. Randomly moves 1/2 times. Two hit corpse decays with touch.
Cyan Aura "Leech" - Fiercely hunt you down and cling to you. Blue+Green at their finest. When they attack they follow you until they die.
I will tell you Level 1 - (1). Runs around completely randomly. Leeches without moving you. 1hp per leech.
Yellow Aura - Shhh.
In addition to this all auras excluding X and Yellow have a new stealth enemy. Some of which are neater than others.
The game will be split into two files. 15 levels each. Possibly more in the 2nd. Gameplay is now semi non-linear. You can choose from 3 sets of levels from the start. Because there are too many Auras now there is no balancing. Expect 2-3 endings tops. You will have a bar on top to show you your current aura. There will be a bit more of a plot (I have a textfile with some bullshit about the creation of the universe and it's a total ripoff of Dessica (it even uses silly names like THE HOLLOW ONE and THE CREATOR)
You'll fight every demigod this time.
There will be no beta testing with you filthy people. Once the engine is fine tuned everything else is as well.
Also it's MadTom's birthday present and will be released on September 27th. Unless I get slightly lazy in which case it will be my birthday present and released on September 29th. If it takes just as long as the original Aura took it will be released around Thanksgiving.
Karmic baron.
Double post fixed. - MadTom
That's a title screen madtom made forever ago.
This is the most amazing method to select a level ever. I spent HOURS trying to get everything working right. You (the *) orbit your planet and when you input a planet to travel to you swing around until you get to it.
I'm going to keep information on the enemies and levels on the down low as well as how to get alternate endings.
The engine (as I made a level) isn't bug free goddamit. I need to do better testing :(
There are now 6 auras to choose from.
There are 7 types of enemies.
Auraless/Black Aura/X Aura/Nulls because i can't decide on a name ever. (also stolen from my little descriptions in the engine intself) - Auraless and ruthless. They can be killed with any aura.
I will tell you- Level 3 - half rnd half seek. On contact it locks your Aura preventing you from changing it until you kill a level 3 Null.
Red Aura "Strength" - Red is a dumb jock!
Blue Aura "Speed" - Classic blue Aura fucks with my mind since it wasn't supposed to be so difficult.
Green Aura "IQ" - Classic green aura does what he does best. (Fails to live up to expectations as the worst aura in the original game)
Purple Aura "Brick" - Similar to Red. Moves slow, packs a far larger punch than red. Will move towards the player. Leaves a corpse to obstruct player.
I will tell you Level 2 - Speeds up (4). Deals 6 damage per round. Randomly moves 1/2 times. Two hit corpse decays with touch.
Cyan Aura "Leech" - Fiercely hunt you down and cling to you. Blue+Green at their finest. When they attack they follow you until they die.
I will tell you Level 1 - (1). Runs around completely randomly. Leeches without moving you. 1hp per leech.
Yellow Aura - Shhh.
In addition to this all auras excluding X and Yellow have a new stealth enemy. Some of which are neater than others.
The game will be split into two files. 15 levels each. Possibly more in the 2nd. Gameplay is now semi non-linear. You can choose from 3 sets of levels from the start. Because there are too many Auras now there is no balancing. Expect 2-3 endings tops. You will have a bar on top to show you your current aura. There will be a bit more of a plot (I have a textfile with some bullshit about the creation of the universe and it's a total ripoff of Dessica (it even uses silly names like THE HOLLOW ONE and THE CREATOR)
You'll fight every demigod this time.
There will be no beta testing with you filthy people. Once the engine is fine tuned everything else is as well.
Also it's MadTom's birthday present and will be released on September 27th. Unless I get slightly lazy in which case it will be my birthday present and released on September 29th. If it takes just as long as the original Aura took it will be released around Thanksgiving.
Karmic baron.
Double post fixed. - MadTom
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Apologies for the old post you may have just read.
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Apologies for the old post you may have just read.
- Quantum P.
- Level 17 Accordion Thief
- Posts: 1433
- Joined: Fri Sep 12, 2003 1:41 am
- Location: Edmonds, WA
- Contact:
- http://yahoo.com/
- *shuggles*
- Posts: 393
- Joined: Mon Apr 26, 2004 5:11 am
- Location: in madtom land
- Dr. Dos
- OH YES! USE VINE WHIP! <3
- Posts: 1772
- Joined: Tue Mar 11, 2003 12:00 am
- Location: Washington
madtom give me a kiss.
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
- Quantum P.
- Level 17 Accordion Thief
- Posts: 1433
- Joined: Fri Sep 12, 2003 1:41 am
- Location: Edmonds, WA
- Contact:
- http://yahoo.com/
- *shuggles*
- Posts: 393
- Joined: Mon Apr 26, 2004 5:11 am
- Location: in madtom land
- Dr. Dos
- OH YES! USE VINE WHIP! <3
- Posts: 1772
- Joined: Tue Mar 11, 2003 12:00 am
- Location: Washington
So by that logic there's only one star wars movie and it's like 12 hours long.Quantum P. wrote: THOSE WERE FOUR INSTALLMENTS TO ONE GAME WITH ONE NAME; THE OPRGV1 THROVGH OPRGV4 WERE MERELY FILENAMES
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
- Quantum P.
- Level 17 Accordion Thief
- Posts: 1433
- Joined: Fri Sep 12, 2003 1:41 am
- Location: Edmonds, WA
- Contact: