LINK II
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Re: LINK II ZZT
I've got a pretty short to-do list but I'm just under the 350k ceiling and the boards are pretty optimized already.
Got to decide whether to split the game, ditch backwards compatibility or trade-in the fine-tooth comb for a hacksaw.
This must be the cutting room floor. :-/
Got to decide whether to split the game, ditch backwards compatibility or trade-in the fine-tooth comb for a hacksaw.
This must be the cutting room floor. :-/
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Last edited by bitbot on Sun Apr 15, 2012 6:37 pm, edited 1 time in total.
Re: LINK II ZZT
RETURN OF GANON!
Ahaha, that's fantastic.
I would suggest splitting unnecessary things to the game into a separate file, if its just barely going to fit. You said you have a sound test board, that seems ripe for such a thing. Is there a long opening cutscene that could have its own world, or information boards or credits? Do you really need a menu to start the game? I would encourage you not to split the world, since it seems like you're trying for a open game. Are there dungeons still to do? Maybe a board from an earlier one can instead go in a later one, shortening the earlier level, but also your development time ;)
Ahaha, that's fantastic.
I would suggest splitting unnecessary things to the game into a separate file, if its just barely going to fit. You said you have a sound test board, that seems ripe for such a thing. Is there a long opening cutscene that could have its own world, or information boards or credits? Do you really need a menu to start the game? I would encourage you not to split the world, since it seems like you're trying for a open game. Are there dungeons still to do? Maybe a board from an earlier one can instead go in a later one, shortening the earlier level, but also your development time ;)
*POW* *CLANK* *PING*
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Re: LINK II ZZT
I admit, the challenge to pack it all in is kinda fun. These limits are fueling creativity.Commodore wrote:RETURN OF GANON!
Ahaha, that's fantastic.
I would suggest splitting unnecessary things to the game into a separate file, if its just barely going to fit. You said you have a sound test board, that seems ripe for such a thing. Is there a long opening cutscene that could have its own world, or information boards or credits? Do you really need a menu to start the game? I would encourage you not to split the world, since it seems like you're trying for a open game. Are there dungeons still to do? Maybe a board from an earlier one can instead go in a later one, shortening the earlier level, but also your development time ;)
Edit: Thanks to KevEdit and Lyon I'm not too concerned with limits.
Edit2: I'll provide a version that's friendly to ZZT classic. :)
- Quantum P.
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Re: LINK II ZZT
As a user of DOSBox + ZZT classic, I approve!bitbot wrote:Edit2: I'll provide a version that's friendly to ZZT classic. :)
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Re: LINK II ZZT
A benefit of modern editing is the ability to create without fear of data loss... I'll simmer it down to Sweeney spec later.Quantum P. wrote:As a user of DOSBox + ZZT classic, I approve!bitbot wrote:Edit2: I'll provide a version that's friendly to ZZT classic. :)
If Myth could crank it to 380k back in '95 then there's room yet.
Re: LINK II ZZT
Fresh boot, no TSRs :)
The benefit of DOSBox is that you don't really even need to load these. For best results, run with no EMS/XMS either, that'll give you the max conventional memory IIRC. You might even be able to push 400k.
The benefit of DOSBox is that you don't really even need to load these. For best results, run with no EMS/XMS either, that'll give you the max conventional memory IIRC. You might even be able to push 400k.
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Re: LINK II ZZT
This is great.Saxxon wrote:Fresh boot, no TSRs :)
The benefit of DOSBox is that you don't really even need to load these. For best results, run with no EMS/XMS either, that'll give you the max conventional memory IIRC. You might even be able to push 400k.
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Re: LINK II ZZT
Here's another teaser while I labor away:
Now that the climax and endings are in place, the story is really starting to take shape.
Lots of odd programming bits to do, but I promise a glitch-free gaming experience!
Have a nice weekend. :)
Now that the climax and endings are in place, the story is really starting to take shape.
Lots of odd programming bits to do, but I promise a glitch-free gaming experience!
Have a nice weekend. :)
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Re: LINK II ZZT
The last few days have been pretty productive... A new battle system is complete (after several revisions) and it works like a dream!
I'll have a Beta for you all to play in just a few more weeks.
I was considering JPC as a testing environment. The directions are simple enough, but apparently this is beyond my level of expertise...
Does anyone understand how to get this to work?
http://jpc.sourceforge.net/download_applet.html
I'll have a Beta for you all to play in just a few more weeks.
I was considering JPC as a testing environment. The directions are simple enough, but apparently this is beyond my level of expertise...
Does anyone understand how to get this to work?
http://jpc.sourceforge.net/download_applet.html
- Quantum P.
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Re: LINK II ZZT
Why JPC? Curious as to what you want out of a testing environment.
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Re: LINK II ZZT
JPC seems like the only viable option to get ZZT in a browser.Quantum P. wrote:Why JPC? Curious as to what you want out of a testing environment.
I'm a noob to this part of the process... I simply want to ensure the game is finished before releasing it.
Re: LINK II ZZT
I get it. You're looking for a way to help people play this game without the hassle of installing anything right?
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Re: LINK II ZZT
Yes. It would be accessible and more appealing to a new generation.Saxxon wrote:I get it. You're looking for a way to help people play this game without the hassle of installing anything right?
Anyway, we'll get our hyper ZZT one day. :)
Kev Advance deserves another mention:
http://www.youtube.com/watch?v=-k8v6Q1r ... ld3xcmf0g=
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Re: LINK II ZZT
Thanks. I took your advice on this.Commodore wrote:RETURN OF GANON!
Ahaha, that's fantastic.
I would suggest splitting unnecessary things to the game into a separate file, if its just barely going to fit. You said you have a sound test board, that seems ripe for such a thing. Is there a long opening cutscene that could have its own world, or information boards or credits? Do you really need a menu to start the game? I would encourage you not to split the world, since it seems like you're trying for a open game. Are there dungeons still to do? Maybe a board from an earlier one can instead go in a later one, shortening the earlier level, but also your development time ;)
WEEK 12
Stuffed the 205 variables into 9 flags... Fits like a glove. I'm starting to get the hang of this. :)
Now on to the plot. It's a good thing they don't censor ZZT yet.
:drussrox: