Super Madtom World
Moderator: Quantum P.
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- Resource id #38
- Posts: 662
- Joined: Fri Mar 25, 2005 5:35 am
- Location: Wisconsin, Idaho
- Contact:
Super Madtom World
http://zzt.org/fungahhh/Super ... _World.smc
Version 0.9999a. Everything is done, but not everything has been tested yet. In case you run into a bug, though, ingame saves will carry over, and I'll just reupload a new rom. So try it today.
Edit: Yes I know I didn't do anything on it at all for like 9 months
Double Edit: It's version 0.999d now! Nobody has mentioned any bugs at all yet, so, that's a good thing. If you have an old version and want it updated, just save in-game and copy this ROM over top of your old one and you can continue on.
Version 0.9999a. Everything is done, but not everything has been tested yet. In case you run into a bug, though, ingame saves will carry over, and I'll just reupload a new rom. So try it today.
Edit: Yes I know I didn't do anything on it at all for like 9 months
Double Edit: It's version 0.999d now! Nobody has mentioned any bugs at all yet, so, that's a good thing. If you have an old version and want it updated, just save in-game and copy this ROM over top of your old one and you can continue on.
Last edited by Fungahhh on Sat Mar 28, 2009 5:37 pm, edited 1 time in total.
fungahhh
- Schroedingers Cat
- We must invent teleportation!
- Posts: 721
- Joined: Mon Jun 19, 2006 11:35 pm
- Location: Idaho, Wisconsin
well it's hard that's for sure. I beat the first four levels. I think i'd do better on a gamepad. I had an old save game from a beta, it was on star road. Those levels were certainly worthy of their names. I can't say I've played many SMW hacks so I don't know what's been done before but having played your zzt games I feel I already understood your sense of design. This game is a logical extension of that.
*POW* *CLANK* *PING*
- Zenith Nadir
- this is my hammer
- Posts: 2767
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- Location: between the black and white spiders
- Dr. Dos
- OH YES! USE VINE WHIP! <3
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- Joined: Tue Mar 11, 2003 12:00 am
- Location: Washington
I finally beat China, though I've yet to beat the Chinese ghost house properly.
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
- Zandor 12
- What has science done???
- Posts: 355
- Joined: Wed Mar 12, 2003 5:19 am
- Location: Neo Dakota
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Oh god what is going on I don't understand
I'm in China at the moment, trying to figure out the Ghost house's regular exit or getting the key in the underwater level to the keyhole without dying a miserable death on the way. This shit is hardcore (and shit, but you said it's on purpose so I DON'T KNOW HOW TO REACT ANYMORE - It's part of the charm, like Zenith Nadir said). I laughed at Kracken's intro; most of the altered text is pretty funny like that. I can't figure out how to beat Australia 2 with the Yellow Switch Palace cleared - the screen doesn't scroll up as I climb the yellow block stairs and after a bit I can't move any further to the right. I can make it through just fine if I put off YSP until after Australia 2 though. Are all of the levels altered? BTW, Aplsos - which level is yours?
I must play this thing further; playing it makes me want to work on a SMW hack of my own, but I should see if there's a new version of Lunar Magic out. I have v1.63, which is probably ancient since the help file doesn't work in Vista.
I'm in China at the moment, trying to figure out the Ghost house's regular exit or getting the key in the underwater level to the keyhole without dying a miserable death on the way. This shit is hardcore (and shit, but you said it's on purpose so I DON'T KNOW HOW TO REACT ANYMORE - It's part of the charm, like Zenith Nadir said). I laughed at Kracken's intro; most of the altered text is pretty funny like that. I can't figure out how to beat Australia 2 with the Yellow Switch Palace cleared - the screen doesn't scroll up as I climb the yellow block stairs and after a bit I can't move any further to the right. I can make it through just fine if I put off YSP until after Australia 2 though. Are all of the levels altered? BTW, Aplsos - which level is yours?
I must play this thing further; playing it makes me want to work on a SMW hack of my own, but I should see if there's a new version of Lunar Magic out. I have v1.63, which is probably ancient since the help file doesn't work in Vista.
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- Resource id #38
- Posts: 662
- Joined: Fri Mar 25, 2005 5:35 am
- Location: Wisconsin, Idaho
- Contact:
Yeah, this. I thought the Run, Madtom, run, thing, cleared that up, but I guess not, a lot of people bring this up. Maybe I'll change that.Commodore wrote:you gotta take a running start to make the screen go up in australia 2
Edit: And Aplsos's level is the fifth level in Special World. You'll never get there anyway, though.
fungahhh