Housing for low income families.
Moderators: nuero , Ando
Ando
2SEXY4U
Posts: 810 Joined: Sat Sep 04, 2004 1:08 am
Location: Oak Harbor, WA
Contact:
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by Ando » Sat May 20, 2006 8:23 pm
Flimsy + Lemmer = Love Affair
ajc
Kill the stick men
Posts: 127 Joined: Mon Jul 25, 2005 9:43 am
Location: USA
Contact:
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by ajc » Sun May 21, 2006 3:55 am
Right now i'm finishing up a zzt game? What you dont care? Damn you...
Currently working on: ZZTV 11.2 Channel Escape from the Burning Building - ON HOLD
Currently Playing: Burger Joint
Ando
2SEXY4U
Posts: 810 Joined: Sat Sep 04, 2004 1:08 am
Location: Oak Harbor, WA
Contact:
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by Ando » Sun May 21, 2006 4:46 am
Your first game was okay, although it did have it's flaws.
So yeah I might check out this second game if I have enough time (I might not!).
MadTom
<:D
Posts: 886 Joined: Fri May 13, 2005 6:37 am
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by MadTom » Sun May 21, 2006 5:56 am
Flimsy wrote: madtom too!!!
Shut up! Fuck you! You fucking dick! Always naysaying! Everything I c-create! You piece of shit!
You create something like inward singing! You fucking shit! You fucking sit in your tower! And fucking nap - what's funny? You fucking bitch! Fucking fuck you! Fucking ... cockass!
ajc
Kill the stick men
Posts: 127 Joined: Mon Jul 25, 2005 9:43 am
Location: USA
Contact:
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by ajc » Mon May 22, 2006 12:13 am
Thanks Ando. This one comming up isn't anything special. I kinda did it just to get back in the swing of things. I have a project on hold that I have been working on for a long time called "Escape from the buring building" <i>That</i> will be really something. I have some good maps of hallways on fire and such. I just have to finish all the programming. Anyway, the point is, this one is kind of a throw away game. So don't rape me if you don't like it. Thanks.
Currently working on: ZZTV 11.2 Channel Escape from the Burning Building - ON HOLD
Currently Playing: Burger Joint
Commodore
fgsdfs
Posts: 2471 Joined: Wed Mar 12, 2003 5:44 pm
Location: :noitacoL
Contact:
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by Commodore » Mon May 22, 2006 8:04 am
so, rape you if we do like it. ok.
*POW* *CLANK* *PING*
nps
so kawaii! so cute!
Posts: 810 Joined: Sun Jan 18, 2004 1:51 pm
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by nps » Mon May 22, 2006 9:13 am
rape???
ajc
Kill the stick men
Posts: 127 Joined: Mon Jul 25, 2005 9:43 am
Location: USA
Contact:
Post
by ajc » Tue May 23, 2006 12:38 am
Grape? Tape? Nape?
Currently working on: ZZTV 11.2 Channel Escape from the Burning Building - ON HOLD
Currently Playing: Burger Joint
VinceP
<3s you
Posts: 176 Joined: Tue Jul 20, 2004 4:48 pm
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by VinceP » Tue May 23, 2006 3:29 am
rape! Zaphod
Zenith Nadir
this is my hammer
Posts: 2767 Joined: Wed Mar 12, 2003 11:40 am
Location: between the black and white spiders
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by Zenith Nadir » Tue May 23, 2006 8:03 am
lope, my number one pred
he looked upon the world and saw it was still depraved
Overall: Rotton egg for breakfast
asiekierka
YAHOO: ALL YOUR GEOCITIES ARE BELONG TO US
Posts: 223 Joined: Sat Sep 10, 2005 10:06 am
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by asiekierka » Sat Dec 30, 2006 11:45 am
BUMP?!?!?
Ok, it's sticky, so it can be bumped.
Working on:
NAME: TToC (The Town of Commanders)
STYLE: ASTown-esque
WORKING WITH: Commander Pancake
DONE:
Menu
Title
GAME OVER screen
TO FINISH:
House
Town
Other buildings
BONUS TOOLS USED: KevEdit 0.5.0 (first time)
Commodore
fgsdfs
Posts: 2471 Joined: Wed Mar 12, 2003 5:44 pm
Location: :noitacoL
Contact:
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by Commodore » Sat Dec 30, 2006 10:49 pm
no it's a sticky so it's always at the top of the list. Therefore it does not need to be bumped.
Also good luck with your game.
*POW* *CLANK* *PING*
Homz
Ordinery
Posts: 49 Joined: Sat Oct 25, 2003 9:40 pm
Location: Ontario, Canada
Contact:
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by Homz » Sat Dec 30, 2006 11:06 pm
Yes, good luck: don't let the forums get you down too much.
gingermuffins
Posts: 371 Joined: Fri Sep 01, 2006 1:30 am
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by gingermuffins » Sun Dec 31, 2006 1:17 am
name: The Conscript
style: away-team space adventure
done:
vague outline
intro screens
some fade effects
stock enemies
to finish:
the rest