Search found 195 matches
- Fri Dec 05, 2008 4:31 am
- Forum: ZZT General
- Topic: Collaborative Game Idea
- Replies: 244
- Views: 88445
- Mon Dec 01, 2008 4:28 am
- Forum: ZZT General
- Topic: Collaborative Game Idea
- Replies: 244
- Views: 88445
- Wed Nov 26, 2008 3:39 am
- Forum: Videogames
- Topic: The Freeware Thread
- Replies: 149
- Views: 88077
Sex on a beach. http://trianglewizard.webs.com/ Boulderdash Lovin. http://www.bd-fans.com/index.html http://crystalshard.net/subterra.htm Penguin Parade http://vd-productions.com/Program/Game/Penguins_Under_Siege_II Bruce Leroy: Return of Shonuff http://www.planetflibble.com/blitz/ http://www.plane...
- Wed Nov 19, 2008 11:45 pm
- Forum: ZZT General
- Topic: Collaborative Game Idea
- Replies: 244
- Views: 88445
- Thu Nov 13, 2008 6:14 am
- Forum: ZZT General
- Topic: The ZZT Exploits/Tricks Thread
- Replies: 21
- Views: 8663
- Thu Nov 13, 2008 4:31 am
- Forum: ZZT General
- Topic: The ZZT Exploits/Tricks Thread
- Replies: 21
- Views: 8663
I broke zzt again trying to give it simple commands, but still fail horribly in an attempt of innovation. ZZT just don't like me. What I was trying to do is make a object wrap/teleportion trick. Simply, the object is set to walk in a direct more than the screen, it shouldn't move right? So this tric...
- Wed Nov 05, 2008 7:21 pm
- Forum: ZZT General
- Topic: Collaborative Game Idea
- Replies: 244
- Views: 88445
I was about to suggest that we make boards that connects using passages only. That way, it won't interfere with graphic work or hidden objects in anyway. Plus it'll be easier to put the boards together in the long run. Then it's all in the matter of if the board that is assigned have a key or not. T...
- Sun Nov 02, 2008 7:21 pm
- Forum: ZZT General
- Topic: Collaborative Game Idea
- Replies: 244
- Views: 88445
- Mon Aug 18, 2008 10:44 pm
- Forum: ZZT General
- Topic: High Score/Time Attack
- Replies: 11
- Views: 5479
- Mon Jul 14, 2008 10:30 pm
- Forum: ZZT Clones and Editors
- Topic: Zap
- Replies: 156
- Views: 90783
- Fri Jul 04, 2008 1:40 am
- Forum: ZZT Projects
- Topic: ZmS begins
- Replies: 1
- Views: 2076
ZmS begins
I'm starting the ZminiS project officially today. As I said, or tried to say anyways, it's a collection of short complete games within a theme. There's not really any rules as of yet, because it's hardly needed. You can submit a 5 board engine or arcade game, or a 8 board adventure game of any mix g...
- Sun Jun 01, 2008 12:28 am
- Forum: Ando's Home for Imaginary Threads
- Topic: how goffy is you parents??????
- Replies: 12
- Views: 9542
One of the reasons why Goffy is so popular is because he is always funny! Kids and adults alike love to laugh at his antics... He's in both freak'n kingdom hearts as one of the main characters so that's saying something. Don't know what the hell he is,...he did had once upon a time had pluto as a p...
- Fri May 30, 2008 11:54 pm
- Forum: Ando's Home for Imaginary Threads
- Topic: how goffy is you parents??????
- Replies: 12
- Views: 9542
Mine's are still in their 20's, and nutty as a fruit cake, both being equally bad in their own way. Mom got a charisma of a hundred, and easily cut up with the rest. Pal is like have his own unique humor that even if you don't know the inside joke or other craziness, you'll still bust out laughing. ...
- Fri May 30, 2008 1:56 am
- Forum: ZZT Projects
- Topic: JuR's Cluster F-'uv Gaymz
- Replies: 4
- Views: 3208
I'm learning from my production problem, that's a good thing. My main trouble is once I'm in the mood, or have an idea for the game, that's where my momentum starts. There can't be an interruption, or an excessive long pause doing production or I'll lose that momentum and start running cold. Then, t...
- Wed Apr 23, 2008 1:31 am
- Forum: Videogames
- Topic: The Freeware Thread
- Replies: 149
- Views: 88077