http://zzt.org/fora/viewtopic.php?f=4&t=721&hilit=source+code
Search found 67 matches
- Thu Feb 23, 2023 6:30 pm
- Forum: ZZT General
- Topic: there it is, the actual zzt source code (almost)
- Replies: 2
- Views: 3182
- Sat Jan 28, 2023 10:43 pm
- Forum: ZZT General
- Topic: there it is, the actual zzt source code (almost)
- Replies: 2
- Views: 3182
there it is, the actual zzt source code (almost)
first thread in 2023 let's go :key: according to tim sweeney, the original ZZT source code was lost in the early 90s: "[... If] I had it, I'd release it, but I lost it in a crash a long time ago." but they were all of them deceived, for another backup was made https://github.com/asiekierka...
- Sun Mar 27, 2022 7:53 am
- Forum: ZZT General
- Topic: z2 Lost & Found
- Replies: 2
- Views: 3950
Re: z2 Lost & Found
It's been a while.
There's now a list of known and suspected lost games I maintain at https://zeta.asie.pl/wiki/doku.php?id=r ... _zzt_files, but - of course - it's incomplete.
There's now a list of known and suspected lost games I maintain at https://zeta.asie.pl/wiki/doku.php?id=r ... _zzt_files, but - of course - it's incomplete.
- Fri Jan 14, 2022 7:56 pm
- Forum: ZZT General
- Topic: Porting ZZT to retro platform
- Replies: 5
- Views: 2990
Re: Porting ZZT to retro platform
Yeah, the GBA port of ZZT isn't fully out for public consumption unfortunately :/. I'm trying to get back into the right headspace for embarking on absurd programming projects during free time... Having to scroll left-to-right could introduce a performance concern too, if a board is unfavorably layo...
- Thu Jan 13, 2022 1:08 pm
- Forum: ZZT General
- Topic: Porting ZZT to retro platform
- Replies: 5
- Views: 2990
Re: Porting ZZT to retro platform
Consider the GBA port , which uses a 4x6 (!!!) font and a 1-high bottom bar (for a total of 60x26 => 240x156, just fitting into the GBA's 240x160 display), but still manages to look in my opinion pretty decent. However, many players complain that on the GBA's small screen, things are too small to se...
- Tue Jan 04, 2022 12:09 pm
- Forum: ZZT Clones and Editors
- Topic: Zeta - a different approach to modern-day ZZT
- Replies: 45
- Views: 37355
Re: Zeta - a different approach to modern-day ZZT
I recommend using the Autoconf method instead. The Makefile is really dodgy and a very "only works on my machine" deal. As explained in the repo: ./autogen.sh && mkdir build && cd build && ../configure --with-frontend=sdl2 && make Apologies for the overall r...
- Wed Dec 29, 2021 7:35 pm
- Forum: ZZT Projects
- Topic: Zee!
- Replies: 1
- Views: 2251
Re: Zee!
It's really cool that <s>my</s> your work got to be inspired by <s>your</s> my work.
In all seriousness, though, Zee! is really cool. I guess the new fad is end-of-the-year board game->ZZT ports?
In all seriousness, though, Zee! is really cool. I guess the new fad is end-of-the-year board game->ZZT ports?
- Mon Dec 27, 2021 11:42 am
- Forum: ZZT Clones and Editors
- Topic: Wiki of Weavers - documenting ZZT clones, forks, and successor attempts
- Replies: 0
- Views: 2949
Wiki of Weavers - documenting ZZT clones, forks, and successor attempts
Hey! For my multi-annual post on the good old z2 forum, I wanted to raise your awareness to another one of my ZZT projects: the Wiki of Weavers . Named after WiL's "weaving" philosophy of extending the ZZT game engine, it tries to focus on third-party clones, hex-edits, forks, successors o...
- Sat Nov 13, 2021 7:59 am
- Forum: ZZT Clones and Editors
- Topic: ClassicZoo - improved ZZT 3.2 experience
- Replies: 3
- Views: 3654
Re: ClassicZoo - improved ZZT 3.2 experience
Neither fork adds features , they just fix crash/hang bugs and bump those limits which do not affect compatibility with existing worlds - this is why the stat limit isn't bumped yet. (except for fixing the conveyor bug, which one recently released game seems to actually rely on - I'll have to do som...
- Fri Nov 12, 2021 3:28 pm
- Forum: ZZT Clones and Editors
- Topic: ClassicZoo - improved ZZT 3.2 experience
- Replies: 3
- Views: 3654
- Sun Sep 19, 2021 8:13 am
- Forum: ZZT General
- Topic: Collecting the Works of Flimsy Parkins...
- Replies: 6
- Views: 5269
Re: Collecting the Works of Flimsy Parkins...
Those screenshots were shown in the shared e-mails that Flimsy sent to his friends and family; they were once hosted on his site and I think pl0rg.org, but I'm pretty sure that his site doesn't exist anymore and I'm not sure if there are any archives. You could try asking on the /r/myZZTery subredd...
- Sat Sep 18, 2021 5:42 pm
- Forum: ZZT General
- Topic: Collecting the Works of Flimsy Parkins...
- Replies: 6
- Views: 5269
Re: Collecting the Works of Flimsy Parkins...
Hello! Thanks for stopping by again. If it's not on the Museum of ZZT, none of us probably have it - and believe me, there's been a resurgence of interest in the works of Flimsy Parkins in the last few years, with a few previously lost worlds of his being preserved. (Thanks for your contribution, by...
- Tue Jul 13, 2021 10:46 am
- Forum: ZZT General
- Topic: flags persisting through #endgame into playing again
- Replies: 4
- Views: 4778
Re: flags persisting through #endgame into playing again
For context, here's Lancer-X's method, relying on overwriting board edges (which persist throughout the execution of ZZT.EXE unless a new world is created): https://museumofzzt.com/file/s/SwapWorld.zip
- Thu Jul 01, 2021 5:50 pm
- Forum: ZZT Clones and Editors
- Topic: ClassicZoo - improved ZZT 3.2 experience
- Replies: 3
- Views: 3654
ClassicZoo - improved ZZT 3.2 experience
Hey. I've been working on a fork of ZZT for the past year or so. It was initially meant to be a side project before my C/C++ rewrites were complete, but kind of became a thing of its own. Its goal is to improve the ZZT experience while sticking close to the original engine's feel and keeping full co...
- Fri Jun 18, 2021 6:52 am
- Forum: ZZT General
- Topic: Arbitrary code execution in ZZT 3.2
- Replies: 5
- Views: 4427
Re: Arbitrary code execution in ZZT 3.2
Hi, just registered to reply here. I'm not really part of the ZZT community Well, you are now! It's still impressive - your method seems to be distinct from both GreaseMonkey's and kristomu's, has unique properties, and also you found a hole in Zeta that I had to quickly patch :D Zeta was always me...