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Need 4 inspiration!

Posted: Sat Dec 06, 2003 9:33 am
by 513
Alrighty, I got ZZT, the STK, the Z-Files (or whatever :P), ZZTAE and played a few games. I have previous experience with using the ZZT editor and programming in ZZT-OOP, but one thing is missing before I can make my own game...

INSPIRATION!

Anyone have any ideas for my game? They'd be most welcome.

Posted: Sat Dec 06, 2003 10:42 am
by 489
Uhh

Make a game featuring a femi-nazi called She-sus. =(
And a robber and wizards.

Posted: Sat Dec 06, 2003 3:04 pm
by My Liver Hurtz
Make Lemmings.

Posted: Sat Dec 06, 2003 3:12 pm
by Zenith Nadir
Inspiration is something that can't be forced. But if you're looking for some, read some comic books, listen to some music, or go outside (an alien concept, I know) and take a look around. If you do that enough, something'll come to you.

Well, that's what works for me!

Posted: Sat Dec 06, 2003 4:52 pm
by 464
I play lots and lots of games and mix everything together....

Posted: Sat Dec 06, 2003 6:38 pm
by Mooseka
make a game about shemales.

and they slip on bananas. NOW THAT'S COMEDY.

Posted: Sat Dec 06, 2003 8:01 pm
by 513
Everyone please forget my plea. I need to brush up on my ZZTAE skills first... things have changed over the years :agh:

Posted: Sat Dec 06, 2003 11:43 pm
by 450
My method of inspiration is taking a cliche and reversing it. For example, I'm working on a game where humanity takes over a "race" of robots, which sound original, but isn't. It's the "robots conquer humanity" cliche reversed. After that, expand on that idea. I decided to add a Shin Megami Tensei-ish law-chaos axis to add more replay value.

Posted: Sun Dec 07, 2003 12:32 am
by Stak
Here is a method that I personally haven't tried yet, but I believe this was a widespread inspirational method used back in the days of the NES!

(1) Use random hallucinagens. Shrooms, acid, whatever.
(2) Make a game based on your hallucinations!

AND ANYONE WHO SAYS NO ONE HAS EVER DONE THIS IS A LIAR. IF THIS ISN'T TRUE, EXPLAIN THE NES'S ZOMBIE NATION.

Posted: Sun Dec 07, 2003 2:32 am
by My Liver Hurtz
Listen to music. That always works for me.

Look....

Posted: Mon Dec 22, 2003 5:30 pm
by 532
Look, if story making is not your thing go for a game thats just one big minigame or somehting.......like card prime. Card Prime had no story and it was really fun. Or if storys are your thing then ask yourself what you like and dont like. (ex- I like space. So Im making a space game called Space Station 258, it has a great story and lots of mini-games. If you want to know one of the mini games it would have to be the escape from the space station, you hope into a space ship and go down narrow pipes and escape from the astroid prison. ^^ Woops that will be on my secound game.....but who cares?) Mini-game games have lots of bugs, so be prepared for that. JUST GO FOR IT!!!!!! :missile:

Re: Look....

Posted: Mon Dec 22, 2003 5:49 pm
by 518
Spiff wrote:Look, if story making is not your thing go for a game thats just one big minigame or somehting.......like card prime. Card Prime had no story and it was really fun.
Yeah, the fun factor is always what counts the most. It's the single reason zzt has stayed around, even in the days of XBOX.

Posted: Tue Dec 23, 2003 9:25 pm
by 519
I don't think there's many games where the sole purpose is to BEAT THE SHIT OUT OF THE PLAYER IN AS MANY PAINFUL WAYS AS YOU CAN THINK OF. I think I have the only one.

Watch out for 33 MORE Ways to Die. Now with 99% more storyline.

Posted: Tue Dec 23, 2003 10:24 pm
by Homz
I WANT THAT GAME

PLEASE

Posted: Wed Dec 24, 2003 12:33 am
by 519
its in the z2 archive somewhere