Need 4 inspiration!
Moderators: Commodore, Zenith Nadir
Need 4 inspiration!
Alrighty, I got ZZT, the STK, the Z-Files (or whatever :P), ZZTAE and played a few games. I have previous experience with using the ZZT editor and programming in ZZT-OOP, but one thing is missing before I can make my own game...
INSPIRATION!
Anyone have any ideas for my game? They'd be most welcome.
INSPIRATION!
Anyone have any ideas for my game? They'd be most welcome.
- My Liver Hurtz
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- Zenith Nadir
- this is my hammer
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Inspiration is something that can't be forced. But if you're looking for some, read some comic books, listen to some music, or go outside (an alien concept, I know) and take a look around. If you do that enough, something'll come to you.
Well, that's what works for me!
Well, that's what works for me!
he looked upon the world and saw it was still depraved
Overall: Rotton egg for breakfast
Overall: Rotton egg for breakfast
My method of inspiration is taking a cliche and reversing it. For example, I'm working on a game where humanity takes over a "race" of robots, which sound original, but isn't. It's the "robots conquer humanity" cliche reversed. After that, expand on that idea. I decided to add a Shin Megami Tensei-ish law-chaos axis to add more replay value.
Here is a method that I personally haven't tried yet, but I believe this was a widespread inspirational method used back in the days of the NES!
(1) Use random hallucinagens. Shrooms, acid, whatever.
(2) Make a game based on your hallucinations!
AND ANYONE WHO SAYS NO ONE HAS EVER DONE THIS IS A LIAR. IF THIS ISN'T TRUE, EXPLAIN THE NES'S ZOMBIE NATION.
(1) Use random hallucinagens. Shrooms, acid, whatever.
(2) Make a game based on your hallucinations!
AND ANYONE WHO SAYS NO ONE HAS EVER DONE THIS IS A LIAR. IF THIS ISN'T TRUE, EXPLAIN THE NES'S ZOMBIE NATION.
[img:1yn06nag]http://img294.imageshack.us/img294/9531 ... sigdo8.jpg[/img:1yn06nag]
- My Liver Hurtz
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- Joined: Sun May 11, 2003 1:31 pm
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Look....
Look, if story making is not your thing go for a game thats just one big minigame or somehting.......like card prime. Card Prime had no story and it was really fun. Or if storys are your thing then ask yourself what you like and dont like. (ex- I like space. So Im making a space game called Space Station 258, it has a great story and lots of mini-games. If you want to know one of the mini games it would have to be the escape from the space station, you hope into a space ship and go down narrow pipes and escape from the astroid prison. ^^ Woops that will be on my secound game.....but who cares?) Mini-game games have lots of bugs, so be prepared for that. JUST GO FOR IT!!!!!! :missile:
Re: Look....
Yeah, the fun factor is always what counts the most. It's the single reason zzt has stayed around, even in the days of XBOX.Spiff wrote:Look, if story making is not your thing go for a game thats just one big minigame or somehting.......like card prime. Card Prime had no story and it was really fun.