Is there a ZZT world with a true day/night system or, at least, a simulated one where different boards are used for day and night of the same board and, at the same time, changes happen in the boards between day and night?
Also, what about the most nonlinear games for ZZT? Where can you do what you want and maybe have multiple choices/multiple plots and endings?
(As an example, take Legend of Rhovanion for MZX)
What are, finally, the ZZT games with the most side things to do beside the main plot? I'm thinking about sidequests, minigames and other things (Bernard the Bard was great in this aspect in MZX)
A lot of questions about ZZT worlds
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I think Code Red is the most well-known example of a game with multiple endings. There's a couple others that spring to mind - some of Madguy's games allowed for multiple endings, but the games usually branched near the end. NextGame33 branched right at the beginning, but there's only two paths through the game.
Ooh! I just remembered - The Mercenary, by Wong Chung Bang, has multiple paths through the game. I think there's only one ending, but the challenges are different depending on which order you do them in. I ought to play that game again sometime.
CraNKGod's Little Square Things had a branching structure where, after solving each puzzle, you would have a choice of what puzzle to attempt next.
Ooh! I just remembered - The Mercenary, by Wong Chung Bang, has multiple paths through the game. I think there's only one ending, but the challenges are different depending on which order you do them in. I ought to play that game again sometime.
CraNKGod's Little Square Things had a branching structure where, after solving each puzzle, you would have a choice of what puzzle to attempt next.
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Fred 2 was pretty open about where you were able to go. It was also a massive game and a lot of fun.
I think Sivion might have been nonlinear too, but then I think it was more like you could get 20 things to do at the beginning but you could only do them in a certain order.
Link's Adventure 3 is the best nonlinear ZZT game ever though. On my second or third playthrough I found out a way to cheat by getting the ammo/health regenerating items and maxing ZZT's speed.
I think Sivion might have been nonlinear too, but then I think it was more like you could get 20 things to do at the beginning but you could only do them in a certain order.
Link's Adventure 3 is the best nonlinear ZZT game ever though. On my second or third playthrough I found out a way to cheat by getting the ammo/health regenerating items and maxing ZZT's speed.
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