Weekend of ZZT 2007
Moderators: Commodore, Zenith Nadir
- Dr. Dos
- OH YES! USE VINE WHIP! <3
- Posts: 1772
- Joined: Tue Mar 11, 2003 12:00 am
- Location: Washington
sharks
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
Thanks, I didn't know you could do that! It looks like it can be very useful at times. I've been experimenting to #change the darker shades of colors, but never was successful. That helps a lot. :) Also, I tried to get ZZT to recognize grays as whites, but it doesn't. There are other methods, however, like Quantum and Dos said in the past couple posts.Kjorteo wrote:You can't #change anything outside the seven primary ZZT colors. You can #change things from dark versions of the primary colors by just calling them by the primary colors--#change red ____ gets both light and dark red ____s, #change yellow _____ gets both yellow and brown _____s, etc.--but whatever they're changed to is always the bright version.
Maybe one of the shades of grey might count as white for the "from" purposes, but other than that, I don't think it's possible.
That works well! While trying things out, I also found out that by #changing doors into solid/normal/ect., it becomes a blinking wall. #changing other things into different things can create some pretty cool effects!Quantum P. wrote:I believe you can create the appearance of gray solid by #changing stuff to white doors and then to white invisible.
I tried it, and it worked well. You can do some pretty cool monochrome-looking effects with sharks as well.Dr. Dos wrote:sharks
o sry :<Quantum P. wrote:[post]
Go by the clock if you want, but even if it's off by a couple of minutes it's really not important. The contest starts as soon as the topic's up.
I can think of at least three possible workarounds for #changing from grey:
One way you could "#change grey solids" is to use invisibles with grey backgrounds and a standard ZZT colour, say red, for the foreground. The red won't show up, so long as the player can't touch them. Then #change red invisible (new colour) (new element) will work.
You could also have a hidden object #put something over a grey tile. If you want to preserve the grey colour, don't define a new colour, just a new element, in your #put command.
A third way is to make grey solids (or whatever other element) the only colour of solid on the board, and then just #change solid (target).
Not true! With the exception of doors, "red" always means light red foreground, "blue" always light blue foreground.Kjorteo wrote:You can #change things from dark versions of the primary colors by just calling them by the primary colors--#change red ____ gets both light and dark red ____s, #change yellow _____ gets both yellow and brown _____s, etc.--but whatever they're changed to is always the bright version.
I can think of at least three possible workarounds for #changing from grey:
One way you could "#change grey solids" is to use invisibles with grey backgrounds and a standard ZZT colour, say red, for the foreground. The red won't show up, so long as the player can't touch them. Then #change red invisible (new colour) (new element) will work.
You could also have a hidden object #put something over a grey tile. If you want to preserve the grey colour, don't define a new colour, just a new element, in your #put command.
A third way is to make grey solids (or whatever other element) the only colour of solid on the board, and then just #change solid (target).
- Kjorteo
- ^o.O^
- Posts: 432
- Joined: Sat Feb 28, 2004 10:59 am
- Location: Kjorteoville or something
- Contact:
Is that so? I could have sworn it worked, but I've never personally used it. I just passed that along as one of those things I've heard that I thought was common knowledge. My deepest apologies if it's untrue.gingermuffins wrote:I can't get this to work. #change red solid yellow solid won't affect dark red solids. :(
Are there any games on the archive that use this? It sounds useful.
"You're alive," said the maker, and smiled at the aardvark.
<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.
<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.
- Shadow Mage
- Naked Zombie Sean Connery
- Posts: 163
- Joined: Sun Jul 30, 2006 6:18 pm
-
- newcomer
- Posts: 9
- Joined: Sun Sep 04, 2005 9:38 pm
- Location: New York City
- Contact:
The first Weekend of ZZT contest for 2007 has begun. Your topic is CRIME.
I will be online as MadTom on #rawr (irc.slashnet.org) and #mzx (irc.esper.net), and BlessThyFiveWits on AIM for much of the contest if you have any questions. If I am not available, you may prefer to e-mail me at madutomu aht gmail dawt com.
Some useful links: Please do not submit your entries by e-mail. You must use the submissions page linked above.
You have 72 hours. Go!
Jazzy, Shadowmage, Benco, kev-san: No, it's not too late! Get started and I'll add you to the list of entrants now.
My Liver Hurtz has withdrawn.
I will be online as MadTom on #rawr (irc.slashnet.org) and #mzx (irc.esper.net), and BlessThyFiveWits on AIM for much of the contest if you have any questions. If I am not available, you may prefer to e-mail me at madutomu aht gmail dawt com.
Some useful links: Please do not submit your entries by e-mail. You must use the submissions page linked above.
You have 72 hours. Go!
Jazzy, Shadowmage, Benco, kev-san: No, it's not too late! Get started and I'll add you to the list of entrants now.
My Liver Hurtz has withdrawn.
- MasterRaze
- UHM HMMM
- Posts: 64
- Joined: Wed Mar 17, 2004 1:32 pm
- Location: Under my duvet, UK
- Contact:
Damn you Hurtz, damn you.
Good luck everyone!
Good luck everyone!
[size=84:2xnkfrww]"I have a joke....there is a chair and the chair a walk...with a shoes. LALALALALA...the chair is a walking!"
[i:2xnkfrww]"What a funny image."[/i:2xnkfrww]
"Yes. I really should tell this joke?"
[i:2xnkfrww]"Probably not."[/i:2xnkfrww][/size:2xnkfrww]
[i:2xnkfrww]"What a funny image."[/i:2xnkfrww]
"Yes. I really should tell this joke?"
[i:2xnkfrww]"Probably not."[/i:2xnkfrww][/size:2xnkfrww]
-
- 1 full minit uv 1 secend mesiges
- Posts: 62
- Joined: Sat May 20, 2006 11:15 pm
- Location: Nadir's mom
You suck. This is taking me more effort than normal because I'm remembering more coding as I work with it. I'm just going to whip up something simple.hyde` wrote:8 boards done, onto my 9th. X(
I'm making good progress, and may be done as soon as tomorrow night, if I keep up my pace. Good luck to all the contestants, and do a good job!
I think it's been 5 hours into the contest, but I'm not entirely sure...
I'm currently working on my 3rd board, not including the title screen. =(
Good luck to everyone.
-
- Posts: 371
- Joined: Fri Sep 01, 2006 1:30 am