Development of a QBasic ZZT clone
Moderator: Terryn
Development of a QBasic ZZT clone
That is right, I am attempting to make yet another QB ZZT clone. I have already started the interface and some of the editing and playing of worlds. And I won't just leave here because I have a couple questions/requests:
1. What are the major limitations of QB that I should know of that may affect the development of a ZZT clone?
2. I am thinking of naming the new clone, "ZUL." I don't remember, but did zzo38 make a VB ZZT clone of the same name?
3. If anyone has the ZZ3 source code, it would be super if you could send it to me.
1. What are the major limitations of QB that I should know of that may affect the development of a ZZT clone?
2. I am thinking of naming the new clone, "ZUL." I don't remember, but did zzo38 make a VB ZZT clone of the same name?
3. If anyone has the ZZ3 source code, it would be super if you could send it to me.
╟ is the best char.
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Re: Development of a QBasic ZZT clone
I've made executable files with QuickBASIC before. I'm not sure how well-optimized they are, though.
In a related story... ZOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL!
ZARELL is a little bit like DARELL, which is a like bit like DARRYL... but is different.Jotz wrote:I am thinking of naming the new clone, "ZUL." I don't remember, but did zzo38 make a VB ZZT clone of the same name?
In a related story... ZOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL!
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I have changed the language I am using to FreeBasic. It makes Windows applications and is library compatible. That means I'll be able to include fmod! (midi, mod, mp3, wav, you name it). Anyway, I did make some progress. The sidebar menu for the editor is done, and the cursor can place and draw blocks on the screen.
╟ is the best char.
As you know Jotz, I'm all for digital music, And I hope everything goes well and you can complete it with a good product. Work hard man, I'm looking forward to seeing itJotz wrote:I That means I'll be able to include fmod! (midi, mod, mp3, wav, you name it).
Keep your mind as clear as a polished mirror - Hazuki Dojo
Never mind. I don't see why I would need to use/make one for a ZZT clone. The programming langauge for the editor will be similar to ZZT, but optimized, of course.
Oh, by the way, I unfortunately took a step backwards with the project. I had to change from text graphics to a ported QB graphics library. Don't worry, the library is many times faster than what QB could ever do. So right now I am working on creating the imitation charset. It *might* support mulitiple colors for each block, but it will probably have 256 colors.
Oh, by the way, I unfortunately took a step backwards with the project. I had to change from text graphics to a ported QB graphics library. Don't worry, the library is many times faster than what QB could ever do. So right now I am working on creating the imitation charset. It *might* support mulitiple colors for each block, but it will probably have 256 colors.
╟ is the best char.