Rouge-like

NOTE: I HATE A LOT OF YOUR ZZT GAMES, SO WATCH OUT!

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Is ZZT a descendant of Rogue?

Poll ended at Wed Sep 24, 2003 10:03 am

Yes, of course. Shame on you for asking such a stupid question.
6
32%
No way. ZZT is in and of itself. It owes no lineage to Rogue.
13
68%
 
Total votes: 19

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Post by 29 »

I found I could achieve the same effect as playing Myst in real life by looking at a bunch of photos and making atmospheric noises :((
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Zenith Nadir
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Post by Zenith Nadir »

Now there's a thought...
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Post by 378 »

Except that you'd miss all the puzzles...


...not to mention the storyline.

Of course, the puzzles in Myst didn't always make sense on why they were there, which is what I really liked about Riven (all the puzzles, save one or two near the end, all made perfect sense why they were there in a real-world sense) and why I am wary of trying Exile. (Oh, look. The puzzles are all okay because they're in fucking puzzle worlds. Give me an fucking break.)


Edit: Swearing now enabled.
Last edited by 378 on Wed Sep 03, 2003 7:51 pm, edited 2 times in total.
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Post by Zenith Nadir »

if you're going to fucking swear, just do it

none of this fing crap
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Post by 136 »

I like to play game ADOM
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Post by Dr. Dos »

I too like to play game ADOM.
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Post by Ryan Ferneau »

Besides, it's spelled "effing". Really, I saw it in a book once.

I used a pencil and paper to break the letter-substitution code in You Vs. Stupidity 2. But that was BEFORE I figured out that the "quick brown fox" note was supposed to be a key. Yeah, I did more puzzle-solving on that than I had to. I never finished the game, either, but I might someday. I should probably finish the first game first.
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Post by Zandor 12 »

The first You Vs. Stupidity isn't as good as the second. The humor's there, but the thing breaks about a thousand syndromes and makes fun of Sonic the Hedgehog, causing it to lose at least 20 cool points. Now if only I had the scale, maybe that fact would actually be meaningful.

Besides, YvS2's self contained, you don't need anything from the first to get/appreciate what's going on. I think I also decoded the Thermonuke instructions with paper, good fun. I even mapped out the entire 3D maze, including all the dead ends.
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Post by Zenith Nadir »

Still, AKNeutron had a good point about Sega's awful marketing strategy.

Sonic is still heroic though.
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re

Post by Surrey »

Stiltzkin wrote:I really hope the topic is a joke, I really do.

On the actual topic, since they both use the ASCII character set for graphics, they obviously bear a resemblance to in that respect. I really can't see ZZT evolving directly from Rogue, though.
Rogue was written in C, using the Ncurses library. The library used a fast ANSI method to put chars on the screen…unlike calling ANSI Seq’s directly…

Has anyone ever tried to make a basic rogue-like using direct ANSI seq’s? I did, and I found it was disgustingly slow…then I discovered Pdcurses (a dos implementation of ncurses) and linked it in to my compilation, the “@“ character zoomed across the screen like “road-runner“.

As for ZZT, well, it was written in Pascal allegedly, so I guess it's different in the above respect. But it’s basically the same principle…you have a player char either #char 002 or “@” and you have up, down, left, right to move it around. You have to create an algorithm that checks if the player walks into a wall etc… then there is the matter of mapping. You have to store the object on each tile in an array. I guess the simplest way would be to have an array of structures or something. So you could have map[0][0].type=1; etc.

:freud:
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Post by 235 »

That was the most pointless post I have ever read.
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Post by Ryan Ferneau »

It was only pointless for you because you don't care about programming.
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Post by 235 »

It was pointless because the thread is asking if ZZT was based on Rogue. I don't think the programming language or how it was programmed would make a difference.
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Post by Ryan Ferneau »

It might.
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Post by 110 »

King Bat wrote:
snarfoogle wrote:But seriously, Rogue isn't a very good example of a roguelike.
Uhhhhhhhhhh. . . . . .what
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