

You read my mind. It's back to the drawing board...Commodore wrote:It might look even better if you could pull the middle pyramids base's one square lower, so that it does not sit at the same height as the ones further away.
No. I want to utilize the player and the LINK II gravity engine... So far so good. I'll post the new engine soon.Commodore wrote:Are you using a side-scrolling engine like in the SZZT encyclopedia?
Code: Select all
@jump
#cycle 1
:L
#if not contact jump
/i
#L
:Jump
#put n boulder
#put n boulder
/i
#change boulder fake
#L
Code: Select all
@Fall
#cycle 1
:L
#if contact fall
/i
#L
:fall
#put s boulder
#put s boulder
/i
#change boulder fake
#L
Anything you want! Doesn't even have to be fully functioning.Commodore wrote:I'm interested, but need some more details. What exactly are you looking for?
Yup, see above for details. Glad you're in!Commodore wrote:oops, didn't see you edited the first post.
I agree :]bitbot wrote:Edit: C'mon guys, don't be shy... If ZZT is dead, then let's go down in glory!
Thanks for the tools that enable my productivity.Saxxon wrote:I agree :]bitbot wrote:Edit: C'mon guys, don't be shy... If ZZT is dead, then let's go down in glory!
I really like what you've posted so far.
Code: Select all
@galaxy
#cycle 4
:lp
#play ---sa#x++++g----g++++fx
#play --sf
#play ++saxx----gxa#x+cx-a#x
#play ++sg----g++++sfx----f
/i/i/i/i/i
#play ++saxx----gxa#xgxfx++++g
#play --sd
#play ++sfx-----c++++a#xx----d
#play --sxfxgx
/i/i/i/i/i/i/i
#play --sfx++++g----d++++fx
#play --sc
#play ++sa#xx----dxfxdx
/i/i/i/i
#play ---sa#x++++g----g++++fx
#play --sf
#play ++saxx----gxa#x+cx-a#x
#play ++sg----g++++sfx----f
/i/i/i/i/i
#play ++saxx----gxa#xgxfx
#play ++sg----d
#play ++sfx-----c++++a#xx----d
#play --sxfxgx
/i/i/i/i/i/i/i
#play --sf+++f+f----d+++++ff
#play --sc+++++f--ics---dx
#play ++ics----dx
/i/i/i/i
#play +i.a---sgix+++qf
#play --sgxa#x+cx-a#ixsg
/i/i/i/i/i
#play --ixsfx+++ids---g+++f
#play --sa#x+++igi.c---sdix
/i/i/i/i
#play qa#--sdxfxgxfix
#play --sdixscx+++ic---sdx
#play s++ic
/i/i/i/i/i/i
#play --sdx
/i
#play +i.a---sgix+++qf
#play --sgxa#x+cx-a#ixsg
/i/i/i/i/i
#play +id---sfx+++if---sgx
#play +ig---sgx+++i.c---sdix
/i/i/i/i
#play qa#--sdxfxgxfix
#play --sdixsci.xsdxfxdx
/i/i/i/i/i/i/i
#play ---sa#x++++g----g++++fx
#play --sf
#play ++saxx----gxa#x+cx-a#x
#play ++sg----g++++sfx----f
/i/i/i/i/i
#play ++saxx----gxa#xgxfx++++g
#play --sd
#play ++sfx-----c++++a#xx----d
#play --sxfxgx
/i/i/i/i/i/i/i
#play --sfx++++g----d++++fx
#play --sc
#play ++sa#xx----dxfxdx
/i/i/i/i
#play ++saxgxfxgaxxgxfxgxaxgxf
#play ++sxgaxxgxfxgx
/i/i/i/i/i/i/i/i
#play ++sa#xgxfxga#xx#gxfxgx
#play t++fxfx+fxfx
#play t++++fxfxfxfx--ics---gx
#play ++ics---cx
/i/i/i/i/i/i/i/i
#play +i.a---sgix+++qf
#play --sgxa#x+cx-a#ixsg
/i/i/i/i/i
#play --ixsfx+++ids---g+++f
#play --sa#x+++igi.c---sdix
/i/i/i/i
#play qa#--sdxfxgxfix
#play --sdixscx+++ic---sdx
#play ++ic
/i/i/i/i/i/i
#play --sdx
/i
#play +i.a---sgix+++qf
#play --sgxa#x+cx-a#ixsg
/i/i/i/i/i
#play +id---sfx+++if---sgx
#play +ig---sgx+++i.c---sdix
/i/i/i/i
#play qa#--sdxfxgxfix
#play --sdixsci.xsdxfxdx
/i/i/i/i/i/i/i
#play ---sa#x++++g----g++++fx
#play --sf
#play ++saxx----gxa#x+cx-a#x
#play ++sg----g++++sfx----f
/i/i/i/i/i
#play ++saxx----gxa#xgxfx++++g
#play --sd
#play ++sfx-----c++++a#xx----d
#play --sxfxgx
/i/i/i/i/i/i/i
#play --sfx++++g----d++++fx
#play --sc
#play ++sa#xx----dxfxdx
/i/i/i/i
#play ---sa#x++++g----g++++fx
#play --sf
#play ++saxx----gxa#x+cx-a#x
#play ++sg----g++++sfx----f
/i/i/i/i/i
#play ++saxx----gxa#xgxfx
#play ++sg----d
#play ++sfx-----c++++a#xx----d
#play --sxfxgx
/i/i/i/i/i/i/i
#play --sf+++f+f----d+++++ff
#play --sc+++++f--ics---dx
#play ++ics----dx
/i/i/i/i
#play +i.a---sgix+++qf
#play --sgxa#x+cx-a#ixsg
/i/i/i/i/i
#play --ixsfx+++ids---g+++f
#play --sa#x+++igi.c---sdix
/i/i/i/i
#play qa#--sdxfxgxfix
#play --sdixscx+++ic---sdx
#play ++ic
/i/i/i/i/i/i
#play --sdx
/i
#play +i.asxixqfqxxix
/i/i/i/i/i
#play +idsxxifsxxigsxxi.csxix
/i/i/i/i
#play qa#qxi.xix
#play --ixixtfxfxsxgxa#x+cx
/i/i/i/i/i/i/i
#lp