Yes:
Code: Select all
#CYCLE 1
:R
#IF ALLIGNED DO
/i#R
:DO
WRONG WAY, YOU MONG.
/i/i/i/i/i#R
:TOUCH
#BECOME GREEN FAKE
It looks a little uglier without some spacing to break up the code, but the player usually won't be looking at the code, so that's not too important. If you wanted to preserve the readability, /i#r would still work fine.
To open a .brd file, you need to import it through the editor. I'm pretty sure KevEdit has the same function, but I don't know what it is off the top of my head. In the default editor, you'd press "t" to "t"ransfer a board, and the select import (or export, if you wanted to transfer the selected board to a different world). Then, type in the name of the board (in this case, "trebeck"). Note that transferring a board will mess with passage destinations, so you'll need to manually set them if there are any present.
Something important that you might not know about (and likely wouldn't know about until it was too late) that that you must NEVER rename a ZZT world. You can change the extension just fine (temp.zzt -> temp.sav works flawlessly), but renaming the name part (temp.zzt -> temp2.zzt) will
irretrievably corrupt your ZZT world, so DON'T DO IT. (temp.zzt -> temp2.zzt -> temp.zzt will still be broken!! ) If you must rename your ZZT world, do it from within the editor (save the world and type in a different name. note that you will have two copies of the world, each with different names).