Object Limit
Moderators: Commodore, Zenith Nadir
- superbowl shuffle
- Official Clamp School Defender
- Posts: 418
- Joined: Mon Apr 07, 2003 4:52 am
- Location: CAsE SenSiTiVe
Object Limit
Let's have a talk about the object limit. Specifically, let's talk about when objects are meant only for scenery and have no code. Are there any tricks for making statless objects? There is of course the option of using text when white is involved. And there are the player dummies. Are there dummies in other chars? Hmm?
[size=75:lh51rn9h][b:lh51rn9h]When the 5 o'clock whistle blows, so do I.[/b:lh51rn9h]
[/size:lh51rn9h]
[/size:lh51rn9h]
- Quantum P.
- Level 17 Accordion Thief
- Posts: 1433
- Joined: Fri Sep 12, 2003 1:41 am
- Location: Edmonds, WA
- Contact:
Because an object's character is stored in its stat, statless objects aren't really that useful for art. In KevEdit they appear as smiley faces, which doesn't make them any more useful than dummies.
However, there is a rather neat trick that I'd forgotten about: "Whole-board illusion", found in the second file of the ZZT Encyclopedia. In theory, you could have 150 objects on one board and 150 on another. The objects on the illusion board would be drawn to the screen, but they would just be visual artifacts - they wouldn't be taking up any of your stats. However, the objects on the non-illusion board would be drawn over and wouldn't show up - to get around this, you would tell each object on the non-illusion board to run #char charNumber, forcing those tiles to be redrawn.
The illusion disappears if you save and restore the game, so it wouldn't be terribly well-suited to in-game graphics. However, if this was just for a short cutscene and that cutscene has to have more than 150 decorative objects, then it might be useful.
However, there is a rather neat trick that I'd forgotten about: "Whole-board illusion", found in the second file of the ZZT Encyclopedia. In theory, you could have 150 objects on one board and 150 on another. The objects on the illusion board would be drawn to the screen, but they would just be visual artifacts - they wouldn't be taking up any of your stats. However, the objects on the non-illusion board would be drawn over and wouldn't show up - to get around this, you would tell each object on the non-illusion board to run #char charNumber, forcing those tiles to be redrawn.
The illusion disappears if you save and restore the game, so it wouldn't be terribly well-suited to in-game graphics. However, if this was just for a short cutscene and that cutscene has to have more than 150 decorative objects, then it might be useful.
- superbowl shuffle
- Official Clamp School Defender
- Posts: 418
- Joined: Mon Apr 07, 2003 4:52 am
- Location: CAsE SenSiTiVe
I don't think any of this will work for me then, but thanks for the help.
A ricochet does not count as an object, I know, and presumably other things in f1, f2, and f3 don't either. It must be theoretically possible to have statless objects for a variety of chars.
A ricochet does not count as an object, I know, and presumably other things in f1, f2, and f3 don't either. It must be theoretically possible to have statless objects for a variety of chars.
[size=75:lh51rn9h][b:lh51rn9h]When the 5 o'clock whistle blows, so do I.[/b:lh51rn9h]
[/size:lh51rn9h]
[/size:lh51rn9h]
- Dr. Dos
- OH YES! USE VINE WHIP! <3
- Posts: 1772
- Joined: Tue Mar 11, 2003 12:00 am
- Location: Washington
It can't be because the character of the object is a stat.
WiL's ZZT 4.0 increases the object limit I think though.
WiL's ZZT 4.0 increases the object limit I think though.
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
- Ellypses
- Whaf yew vauhnt?
- Posts: 145
- Joined: Tue Aug 24, 2004 2:14 pm
- Location: In hell called earth
- Contact:
Nah...it's just kilobyte limit for each board is raised and file size lowered.
Statless duplicators and transporters are the safes things you can use for art if it's involve direct contact with the players. Pushers are okey, and so is spinning guns, but spinning guns changes graphics just as much as statless conveyors does, and the down arrow is commonly used.
Blinkx does wonders in eliminating excessive font character usage when you take advantage with inverting character, and making solids using the same colour for both 'grounds.
Here's a screen shot from my latest font I've done back at the end of '04, and the "New World Order" STK.
The top is made up of only four basic terrains; solid, normal, water, and breakables, and manage to double the size of the palette by inverting colours. Those characters on the bottom are statless dupe, pusher, and transporter. Note that it's near from being perfected due to using pushers and it being an extra availible character when I just have to invert transporters like I did with the dupes.
I also turn solid into something between solid and normal character. I'm still able to make a true solid using white on white, and other colours as you can see between "popstar entertainment".
Like dang, were we just talk'n about statless and stats things only. Shoo...when y'all said art, this, blinkx and fonts came to mind. To me it's the only way around the limits.
Statless duplicators and transporters are the safes things you can use for art if it's involve direct contact with the players. Pushers are okey, and so is spinning guns, but spinning guns changes graphics just as much as statless conveyors does, and the down arrow is commonly used.
Blinkx does wonders in eliminating excessive font character usage when you take advantage with inverting character, and making solids using the same colour for both 'grounds.
Here's a screen shot from my latest font I've done back at the end of '04, and the "New World Order" STK.
The top is made up of only four basic terrains; solid, normal, water, and breakables, and manage to double the size of the palette by inverting colours. Those characters on the bottom are statless dupe, pusher, and transporter. Note that it's near from being perfected due to using pushers and it being an extra availible character when I just have to invert transporters like I did with the dupes.
I also turn solid into something between solid and normal character. I'm still able to make a true solid using white on white, and other colours as you can see between "popstar entertainment".
Like dang, were we just talk'n about statless and stats things only. Shoo...when y'all said art, this, blinkx and fonts came to mind. To me it's the only way around the limits.
- Zenith Nadir
- this is my hammer
- Posts: 2767
- Joined: Wed Mar 12, 2003 11:40 am
- Location: between the black and white spiders
- superbowl shuffle
- Official Clamp School Defender
- Posts: 418
- Joined: Mon Apr 07, 2003 4:52 am
- Location: CAsE SenSiTiVe
-
- Posts: 371
- Joined: Fri Sep 01, 2006 1:30 am
blinkx is in the archive, here
on the topic of utilities, has anyone ever used scancode for anything? It's in the archive uploaded by viovis, and lets you assign macros to the function keys (F11 = ?+i, etc). I was babbling on about autohotkey a while ago not working perfectly with zzt, but this program seems to work fine.
edit: oh, there was a threada while ago about it.
on the topic of utilities, has anyone ever used scancode for anything? It's in the archive uploaded by viovis, and lets you assign macros to the function keys (F11 = ?+i, etc). I was babbling on about autohotkey a while ago not working perfectly with zzt, but this program seems to work fine.
edit: oh, there was a threada while ago about it.
- Dr. Dos
- OH YES! USE VINE WHIP! <3
- Posts: 1772
- Joined: Tue Mar 11, 2003 12:00 am
- Location: Washington
That's where that thing is. I don't think anybody ever used it for a game, although I considered edited Aura to use it.
But I can use that now for dosbox on the psp which doesn't suck now since it doesn't let me use shoulder buttons so i don't have enough buttons to play thanks to shit like Keyboard/Color.
But I can use that now for dosbox on the psp which doesn't suck now since it doesn't let me use shoulder buttons so i don't have enough buttons to play thanks to shit like Keyboard/Color.
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.