ZZT Music BPM?

NOTE: I HATE A LOT OF YOUR ZZT GAMES, SO WATCH OUT!

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frankjr
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ZZT Music BPM?

Post by frankjr »

What BPM (beats per minute) is ZZT music?

Not that I'll ever make a game.
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nps
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Post by nps »

madtom would know this. alas..
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zamros
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Post by zamros »

probably 120 because everything is 120
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zamros
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Post by zamros »

also maybe it depends on #cycle?!?!! i dont know
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Zenith Nadir
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Post by Zenith Nadir »

yeah where did madtom go to anyway? he hasn't come back since posting "Leaving." in the wrong thread, but then the two months it usually takes for him to return haven't yet expired so there's still time

i expect some australian or kiwi to know

anyway it doesn't depend on cycle, it depends on whether you're using tempo t, s, i, h, w or some other stuff. i was never good with music, ever, so i don't really know
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gingermuffins
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Post by gingermuffins »

<s>(cycle 1)
/i/i/i/i/i/i/i/i/i (9 idles) = 1 second
txx (two rests) = /i

18 rests = 1 second

18 x 60 = 1080 rests per minute

?

okay i don't know either</s> this is wrong
Last edited by gingermuffins on Thu Mar 15, 2007 3:44 pm, edited 1 time in total.
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Quantum P.
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Post by Quantum P. »

I miss him too.
<dave2> where's madtom
<dave2> I need my madtom
<dave2> I want him so bad
<Nadir> me 2
<dave2> I want to rub it all over
<dave2> oops I've said too much
<Nadir> no you haven't.
<Dr_Dos> you've only said what we've all been thinking
A sixteenth note is 1/10 of a second, no matter what #cycle you're using.

1/32 note (t): 1/20 second
sixteenth note (s): 1/10 second
eighth note (i): 1/5 second
quarter note (q): 2/5 second
half note (h): 4/5 second
whole note (w): 8/5 second

So that would be 150 beats per minute if you're using quarter notes. However, you can emulate a different tempo by using other notes, dotted notes, double-dotted notes (yes, ZZT allows this!), and I think even triple-dotted notes - not sure how far you can go.
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Zenith Nadir
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Post by Zenith Nadir »

on an unrelated note, one /i at #cycle 9 = one second.

knowing this may save file space, albeit not much.
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Dr. Dos
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Post by Dr. Dos »

I thought it was 1 idle at cycle 10. I'm pretty sure MadTom wrote a user article about it.

Edit: MadTom didn't, but the old ZZT encyclopedia's clock engine has /i/i at cycle 5.

10 / cycle = idles per second.
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Quantum P.
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Post by Quantum P. »

That's what I thought, too. One /i at #cycle 9 should be 0.9 seconds.
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Mister Lad
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Post by Mister Lad »

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Quantum P.
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Post by Quantum P. »

Make more sense in the future, please.
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Zenith Nadir
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Post by Zenith Nadir »

mister lad is a brain drain

also i just thought it was #cycle 9 because i remember editing "zap zak" and there was a timer that ran at #cycle 9, and each idle was pretty much a second

in the right of censorship, i have to change CYCLE 9 to CYCLE 10.

i'm sorry for any inconvenience this may cause

goodbye

Zaphod
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