Hey nps, try being nice to the people who are actually using ZZT.
More of a teaser than a demo. There wasn't any real gameplay - it was just you telling a story. Once the trip begins, make sure you give the player something to do other than just wander around. I would recommend playing
Edible Vomit for inspiration - this is one of the most highly-regarded drug-trip games.
As for graphics, you might want to use more STK colors. Even so, the title screen came out pretty nice, given that you didn't use any STK. You might want to spice things up a bit graphically, though. Wilder colors, and perhaps some changing colors - for example, if you add an object with the following code, you can make the floors psychedelic:
Code: Select all
#cycle 1
:loop
/i#change fake red fake
/i#change fake purple fake
/i#change fake blue fake
/i#change fake cyan fake
/i#change fake green fake
/i#change fake yellow fake
#loop
And remember, you can always come here for programming help. I would recommend posting a beta version of the game - let people give you more feedback before you make the final release.