ZZT Mini-game contest
Moderators: Commodore, Zenith Nadir
ZZT Mini-game contest
I'm running a zzt Mini-game contest! Why? Because I can! Go here for details:
http://www.geocities.com/Ajc1490/zzt.html
http://www.geocities.com/Ajc1490/zzt.html
Currently working on: ZZTV 11.2 Channel Escape from the Burning Building - ON HOLD
Currently Playing: Burger Joint
Currently Playing: Burger Joint
- Quantum P.
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AJC: It's good to see you keen, but organising a ZZT-game production contest these days takes quite a bit of hype and effort, and when it does work it's usually managed by someone senior in the community who knows everyone very well and can rustle up participants.
Just make some games and improve your skill, for the moment!
Just make some games and improve your skill, for the moment!
- http://yahoo.com/
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- Dr. Dos
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best director goes to me for Brokeback Madtom
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Apologies for the old post you may have just read.
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
This competition doesn't seem to have anything novel in it. I like the 10 boards or less thing, but why not make it more extreme than that? How about a challenge to make the best ZZT game in 20k or something? (Or pick some sensible size if this isn't a challenge). (I should probably point out that my personal average game length is probably about 10 boards, as normally I come up with level based games).
I like competitions which are restrictive (restrictiveness is one of the main reasons I like ZZT at all!)
But if you just say make a game, then I've got no reason to. I've tried making games in the past, I'm not good with stories, and I'm not patient enough to make consistently interesting gameplay.
I like competitions which are restrictive (restrictiveness is one of the main reasons I like ZZT at all!)
But if you just say make a game, then I've got no reason to. I've tried making games in the past, I'm not good with stories, and I'm not patient enough to make consistently interesting gameplay.
- Ellypses
- Whaf yew vauhnt?
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TeiPei is right on this one. There's seems to be not enough restriction in the competition. -10 boards is cool 'n all, but it needs a little funk rubbed in it.
Object restrictions?
less than 20K, or more than 150K?
STKless, or non-normal non-solids world?
Engine only, or specific genra base?
Imagery focused? (summer vacation, autumn, vine garden, blindman PoV)
Rubic Puzzle World? (I nut for puzzles)
I can't say that I'm not interested about this though. Keep me, or us updated
.
Object restrictions?
less than 20K, or more than 150K?
STKless, or non-normal non-solids world?
Engine only, or specific genra base?
Imagery focused? (summer vacation, autumn, vine garden, blindman PoV)
Rubic Puzzle World? (I nut for puzzles)
I can't say that I'm not interested about this though. Keep me, or us updated

- Dr. Dos
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Make that on a single board and it sounds totally badass.TTTPPP wrote:How about a challenge to make the best ZZT game in 20k or something?
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Apologies for the old post you may have just read.
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Apologies for the old post you may have just read.
- Quantum P.
- Level 17 Accordion Thief
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Code: Select all
@Hello World
'*****************************************
'* HELLO WORLD: Generic ZZT test program *
'* Displays "Hello, world!" at the *
'* bottom of the screen and exits. *
'* Usage: Touch the object. *
'* *
'* Author: Chris Mounce (Quantum P.) *
'* Last Modified: 03/07/2006 *
'* THIS PROGRAM IS PUBLIC DOMAIN. *
'*****************************************
'
'This is a clever hack that makes your
'code run three times as fast. I honestly
'don't understand why "real" programmers
'try to optimize their code when they
'could just use this trick...
#cycle 1
'
'Wait until the user touches the object
#end
'touch
' Hello World's "touch" event handler.
' Arguments: none
:touch
'The following code should call the
'subroutine printMessage when the
'object is touched.
#send self:printMessage
:return
'End program execution.
#end
'END touch
'printMessage
' Displays the message "Hello, world!" at
' the bottom of the screen.
' Arguments: none
:printMessage
'Display our message
Hello, world!
'If you print a message and immediately
'afterward make a subroutine call or
'return from a subroutine (via #send), the
'message will appear in a blue text box.
'Although this effect is potentially
'useful, we don't want it to happen here.
'To avoid it, we will insert a null
'instruction prior to returning control to
'the main program.
#idle
'Exit subroutine and continue program flow
#send self:return
#end
'END printMessage
Last edited by Quantum P. on Wed Mar 08, 2006 12:07 am, edited 1 time in total.
- Dr. Dos
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you are the first person to ever use #idle
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Apologies for the old post you may have just read.
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
I was also thinking about object restrictions. For instance what's the most 'interesting' one board game that can be made with only stat-less tiles?
I like <20k and single board though (as this will inherently restrict object usage).
Also I'm glad Quantum's code is public domain, I was going to come up with my own code to get objects to speak, but instead I'll just type his pre-written code in.
I like <20k and single board though (as this will inherently restrict object usage).
Also I'm glad Quantum's code is public domain, I was going to come up with my own code to get objects to speak, but instead I'll just type his pre-written code in.