IT'S ACTUALLY ABOUT ZZT THIS TIME I SWEAR

NOTE: I HATE A LOT OF YOUR ZZT GAMES, SO WATCH OUT!

Moderators: Commodore, Zenith Nadir

User avatar
TTTPPP
Latest band news: "There are no news!"
Posts: 108
Joined: Sat Oct 11, 2003 7:20 pm

Post by TTTPPP »

Image
An impressive piece of art I'm sure you'll agree.
My design process was in stages, and I added them all together - hence the size of it.

I was very impressed by the challenge, and even more so by your solution!
However <nitpicking> you should probably have one more transporter - like this:
Image</nitpicking>
User avatar
Quantum P.
Level 17 Accordion Thief
Posts: 1433
Joined: Fri Sep 12, 2003 1:41 am
Location: Edmonds, WA
Contact:

Post by Quantum P. »

I can just barely comprehend Kerr's solution, let alone TTTPPP's. Needless to say, both are brilliant works of engineering!

I might try to create my own design later. This is the most fun I've had with ZZT for a long while!

Also, this is post #143, if I'm not mistaken. <3 <3 <3
User avatar
http://yahoo.com/
*shuggles*
Posts: 393
Joined: Mon Apr 26, 2004 5:11 am
Location: in madtom land

Post by http://yahoo.com/ »

those shots blew my mind, I have no idea what's going on there at all
this is a deep and meaningful quote
User avatar
Zephyr
aaaa my capilaries
Posts: 129
Joined: Sat Jul 26, 2003 11:12 pm

Post by Zephyr »

Speaking of rube boards....

Has anyone beaten Greg Janson's Super Rube Board in The Three Trials without cheating? I spent like three hours on it one day but only got 2/3 of the way through.
User avatar
superbowl shuffle
Official Clamp School Defender
Posts: 418
Joined: Mon Apr 07, 2003 4:52 am
Location: CAsE SenSiTiVe

Post by superbowl shuffle »

Did you know that if a transporter is blocked it will carry the player forward to another blocked transporter facing the opposite direction!?

Also did you know I made a thread for these things but nobody licked it?!
[size=75:lh51rn9h][b:lh51rn9h]When the 5 o'clock whistle blows, so do I.[/b:lh51rn9h]
[/size:lh51rn9h]
User avatar
Flimsy
wacky morning DJ
Posts: 244
Joined: Fri Jul 09, 2004 11:23 pm
Location: The bottom of space
Contact:

Post by Flimsy »

Can I have the brd file of your large layout there? it's a bit complex to recreate
It seems unlikely that this deeply unsatisfactory situation will be resolved by a new attempt to answer the old question; instead, as has been suggested by some of the most thoughtful students, we should expect to find that some part of the conceptual landscape in which this problematic entity resides must be reconstructed before it will come into focus.
User avatar
Flimsy
wacky morning DJ
Posts: 244
Joined: Fri Jul 09, 2004 11:23 pm
Location: The bottom of space
Contact:

Post by Flimsy »

At first I thought a large part of your solution could be lopped off, leaving a solution smaller than mine and without requiring any boulders in the mechanism of the pathway itself, but at every stage it seemed there was just one little problem...

I am beginning to suspect, although i am far from being able to prove, that this pathway REQUIRES a boulder somewhere in its mechanism, and that it cannot be built without one.
It seems unlikely that this deeply unsatisfactory situation will be resolved by a new attempt to answer the old question; instead, as has been suggested by some of the most thoughtful students, we should expect to find that some part of the conceptual landscape in which this problematic entity resides must be reconstructed before it will come into focus.
User avatar
TTTPPP
Latest band news: &quot;There are no news!&quot;
Posts: 108
Joined: Sat Oct 11, 2003 7:20 pm

Post by TTTPPP »

Edit: Yahoo is crap<s>I don't know if this will work, but I tried to host it on Yahoo:</s>

<s>http://us.f2.yahoofs.com/bc/42edfbdd_16 ... uYemxhu</s>
Instead I've tried Walagata:
http://mars.walagata.com/w/tttppp/Path.brd

There's a couple of small bits you can cut out (eg. everything related to the topmost slider), but I think the rest of it is essential. You can also reduce the size by moving bits around (there's a lot of winding paths which probably don't need to be there).

The boulder in both designs seems to be used as part of a switch: from one part of the board you can allow access to another part without actually being able to get there yet (switch at A allows access from B to C).

In another note I reckon my design can be made with only nssliders and one boulder. Is there a much smaller and neater version of this as well?
wil
GABZABOOLZABBA
Posts: 105
Joined: Mon Mar 15, 2004 6:21 pm
Location: EAST SIDE
Contact:

Post by wil »

Image

i had sort of a different idea - that the boulder would return with the player. If one is worried that someone will go through again without returning by the same way, this slight modification could allow one to clear out the boulder:

Image

anyway those were my ideas.
Post Reply