hey guys look zzt
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hey guys look zzt
http://www.gamasutra.com/gdc2005/featur ... d-kane.htm
Tim Sweeney gave a talk at GameDev Convention 2005! And talked about zzt! And showed off zzt! Go now!
PS. If you have furryfox, and don't have Bugmenot then I suggest you get it so that you avoid registering in order to view the article.
Tim Sweeney gave a talk at GameDev Convention 2005! And talked about zzt! And showed off zzt! Go now!
PS. If you have furryfox, and don't have Bugmenot then I suggest you get it so that you avoid registering in order to view the article.
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Re: hey guys look zzt
I actually registered for Gamasutra because the newsletter interests me, and GDC is the best thing next to E3. I wish there was more video footage of speeches though. :(
I did see the Unreal engine speech, it only contained footage of the actual engine being shown so I couldn't see if Sweeney showed footage of ZZT. And I kind of wished he'd referred to the ZZT community with like "Users like customability so much that an ancient game like ZZT still has a community following it", even though that is kind of lying. :/
Oh and I'd go gay for Cliffy B. fyi
I did see the Unreal engine speech, it only contained footage of the actual engine being shown so I couldn't see if Sweeney showed footage of ZZT. And I kind of wished he'd referred to the ZZT community with like "Users like customability so much that an ancient game like ZZT still has a community following it", even though that is kind of lying. :/
Oh and I'd go gay for Cliffy B. fyi
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That was a cool article and all, but they asked for way too much info to register. So if somebody comes by asking for a Captain MacPherson who participates in robot conspiracies, tell them he's out. I wish Windows had bugmenot.
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Firefox works on windows, so BugMeNot does work for windows. If you mean IE then uhh sucks 4 u.Zandor 12 wrote:That was a cool article and all, but they asked for way too much info to register. So if somebody comes by asking for a Captain MacPherson who participates in robot conspiracies, tell them he's out. I wish Windows had bugmenot.
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ghettoflower wrote:lies.. i just see a members only.. probably just another porno site requesting to pay money. If it's such a real document you could at least paste it in the thread instead of this crappola link by itself.
Thanks, maybe next time eh? ^_^Revvy wrote:PS. If you have furryfox, and don't have Bugmenot then I suggest you get it so that you avoid registering in order to view the article.
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this site has nothing to do with zzt.. it's just sweeney showing off his stupid engine again and telling everyone zzt is old:
-=-=-=-=-=-=-=-=-=-=-=-=-=--=-
Building on Existing Technologies
In 1991, Epic developed its first game, ZZT, an ASCII-based title that was created by a team of just three people. Showing a demo of the now-archaic ZZT to the audience, Sweeney noted that today's computers have 10,000 times the CPU power, and over a million times the graphical power, of that first Epic title.
However, the same principles that went into those early design efforts – including object-oriented programming and built-in scripting – have continued to apply over the years. The proof is in the pudding – Epic's previous versions of the Unreal Engine, which leverage some of the same core concepts as ZZT, have to date been the backbone of over fifty titles, and has supported PC, PS2, Xbox, GameCube, and Dreamcast architectures.
So, in laying the groundwork for the next Unreal Engine, Epic began by determining which previous generation systems were worth retaining for the next go-around. Resultantly, in addition to a plethora of 100% new tools, the engine also contains extended and improved versions of the older engine's networking system, level editor, script programming, and core modularity.
-=-=-=-=-=-=-=-=-=-=-=-=-=--=-
for the whole stupid article, use the user/pass
noregister@mailinator.com
noregister
:drussrox:
-=-=-=-=-=-=-=-=-=-=-=-=-=--=-
Building on Existing Technologies
In 1991, Epic developed its first game, ZZT, an ASCII-based title that was created by a team of just three people. Showing a demo of the now-archaic ZZT to the audience, Sweeney noted that today's computers have 10,000 times the CPU power, and over a million times the graphical power, of that first Epic title.
However, the same principles that went into those early design efforts – including object-oriented programming and built-in scripting – have continued to apply over the years. The proof is in the pudding – Epic's previous versions of the Unreal Engine, which leverage some of the same core concepts as ZZT, have to date been the backbone of over fifty titles, and has supported PC, PS2, Xbox, GameCube, and Dreamcast architectures.
So, in laying the groundwork for the next Unreal Engine, Epic began by determining which previous generation systems were worth retaining for the next go-around. Resultantly, in addition to a plethora of 100% new tools, the engine also contains extended and improved versions of the older engine's networking system, level editor, script programming, and core modularity.
-=-=-=-=-=-=-=-=-=-=-=-=-=--=-
for the whole stupid article, use the user/pass
noregister@mailinator.com
noregister
:drussrox: