What are you working on right now?
-
- What can be said now?
- Posts: 0
- Joined: Thu Jun 24, 2004 1:54 am
- Dr. Dos
- OH YES! USE VINE WHIP! <3
- Posts: 1772
- Joined: Tue Mar 11, 2003 12:00 am
- Location: Washington
because you're gay
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
-
- LOOK OUT FER BAAAD BOB
- Posts: 116
- Joined: Fri Mar 28, 2003 12:51 am
-
- LOOK OUT FER BAAAD BOB
- Posts: 116
- Joined: Fri Mar 28, 2003 12:51 am
- Ellypses
- Whaf yew vauhnt?
- Posts: 145
- Joined: Tue Aug 24, 2004 2:14 pm
- Location: In hell called earth
- Contact:
Introducing another mushroom related title game...SHIITAKE!! By the name, you probly know why I picked it =1. Totally unplan, totally random, tot...tt.t.t... well, screw it.
Just another random game for an unpopular SZZT gcs. Pack full of "SHII" that I force you to "TAKE". Blah, blah, blah.
I need to find _Q_, er Malice again just for random support.
Already I hate it.
Just another random game for an unpopular SZZT gcs. Pack full of "SHII" that I force you to "TAKE". Blah, blah, blah.
I need to find _Q_, er Malice again just for random support.
Already I hate it.
The perma-villain in your story.
-
- LOOK OUT FER BAAAD BOB
- Posts: 116
- Joined: Fri Mar 28, 2003 12:51 am
I was considering starting my own stupid random game called "Mission MUST FAIL", but then I decided that Police Brutality is stupid and random enough already.
Last edited by Ryan Ferneau on Thu Oct 21, 2004 2:35 am, edited 1 time in total.
- Ellypses
- Whaf yew vauhnt?
- Posts: 145
- Joined: Tue Aug 24, 2004 2:14 pm
- Location: In hell called earth
- Contact:
The strange phenomenen about randomness that it turns out better than the previous planned crap. A lot of games I've made, real good ones, succumb to a less, half baked idea of the main character running around in s***. Which was true as I've witness first hand when I showed it to some "friends". I was like,"Look at my masterpiece. Isn't it nice, cool, and involving?" and they are like "Yea sure, where's that cool game with the s*** and maggot?". So I concluded, If it's crap, and you don't like it, people will love it.
Of course, I'll throw in a bunch of features (which is also random) that will probly makes people go. "Uh....* drool.*" But who cares if you like it, I hate it. It's something like that in the future, maybe years later, your game will continue to be praises by many as they down your previous work of art. Preventing you to forget the pain that it cause. That's why I hate it.
I'll also add some cheese. A bit of cheese you must eat.
I'm officially through.
Of course, I'll throw in a bunch of features (which is also random) that will probly makes people go. "Uh....* drool.*" But who cares if you like it, I hate it. It's something like that in the future, maybe years later, your game will continue to be praises by many as they down your previous work of art. Preventing you to forget the pain that it cause. That's why I hate it.
I'll also add some cheese. A bit of cheese you must eat.
I'm officially through.
The perma-villain in your story.