Stick Dudes

Housing for low income families.

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Stak
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Post by Stak »

Agh, I was going to fix that and I forgot.

If any of you want to fix it, go ahead, otherwise, I probably <s>won't</s> will.
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Homz
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Post by Homz »

Also, there isn't an empty board that just has the engine and the stick men, so I accidently erased it and now I have to unzip all over again. =(
642
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Post by 642 »

I may do something...If I feel like it.

I'll just make a few hard-ass levels and laugh at the people who can't solve them! :agh:
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My Liver Hurtz
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Post by My Liver Hurtz »

I'll try and get something done soon, however I am not promising anything.
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Homz
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Post by Homz »

Stak, would it be alright if I made a few levels with an intertwining story line and an alteration of the engine for an end boss?
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Stak
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Post by Stak »

ANNOUNCEMENT!

Disregard whatever level guidelines I had in the file. Do whatever the hell you want to with your levels. Just <a href="mailto:stakremix@hotmail.com">send 'em to me</a> when you're done.
Will Sharber
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Post by Will Sharber »

i'm almost done. but altering the engine is too hard, without messing things up.
642
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Post by 642 »

I may start eventually...

Just give me a due date and I'll make a few the day before...
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Mooseka
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Post by Mooseka »

Well, I just got around to downloading it (I'm a busy man =() and let me tell you, this concept is (for lack of a better term) fucking awesome.

Seriously, I actually had fun going through the demo level, which I can rarely say as ZZT engines are concerned. When I get around to it I am so making a level.

Stak this will rock <3
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Homz
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Post by Homz »

Other than completely agreeing with everything Moose said, I would like to mention that is is a little bit hard to make a level, well, difficult.
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Stak
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Post by Stak »

Homz: yeah, unless you restrain one of the Stick Dudes, it's hard to make a difficult level... you could, say, put the blue (building) one in a cell by hisself, then put the green (smashing) one in a yellow box, while leaving the red one to fend for himself. Possibilities include having to kill enemies to open doors/activate things to release the other two, and getting to the Vortex could require the talents of all three.

I included, in one board only accessible by the editor, a basic switch object; it (along with the Vortex Button) can be activated not only by placing something (a Stick Dude, a brick, etc) on top of it, but also by shooting it, as well.

Moose: THX <3
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Commodore
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Post by Commodore »

Yes, the level I've started designing involves freeing two of the three dudes.
*POW* *CLANK* *PING*
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My Liver Hurtz
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Post by My Liver Hurtz »

I must say, Stak, you've done an amazing job. I really do love this game.
I did!--I did!--You're quicker than your friend... Now for a handful of guilders I happen to have a private and uncut performance of The Rape of the Sabine Women-or rather woman, or rather Alfred--. Get your skirt on, Alfred--
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superbowl shuffle
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Post by superbowl shuffle »

This game is wicked. But I think it would be even COOLER if touching the switch object alternated between the three rather than producing a menu.

But it's 2 late now!
[size=75:lh51rn9h][b:lh51rn9h]When the 5 o'clock whistle blows, so do I.[/b:lh51rn9h]
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Stak
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Post by Stak »

oof: Originally, the "Switch Stick Dude" button was going to alternate between them, but I decided against it and made it open a menu instead. Now, it also acts like a pause menu, so if you have to pee in the middle of a game, you can, n'stuff.

Okay, I was just lazy, so eh.
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