OMG... this is complicated

NOTE: I HATE A LOT OF YOUR ZZT GAMES, SO WATCH OUT!

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OMG... this is complicated

Post by 513 »

Well I tried to start working on a simple ZZT world with ZZTAE to try some stuff, but I'm stumped with all the color stuff and tool kits. Is there a way to use the fade tool for fake walls?

BTW I can't ask for help in ZZTAE; everytime I push H the program crashes... :agh:
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Post by My Liver Hurtz »

You need to download the ZZTAE patch by good old Nanobot. If you can't find it e-mail me at myliverhurtz@3web.net and I wll send you the help file.
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Post by 464 »

I haven't had any problems with KEV-EDIT
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Post by Mooseka »

KEVEDIT IS A PROBLEM.
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Post by Commodore »

I think for simplicity and complexity, kevedit is the way to go. Don't listen to moose.

It's also got a good help file.
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Post by Mooseka »

IF I EVER READ "DON'T LISTEN TO MOOSE AGAIN" YOU'RE ALL BANNED
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Post by Dr. Dos »

YES. ZZTAE is much less confusing than Kev-Edit :(
Visit the Museum of ZZT
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Apologies for the old post you may have just read.
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Post by nondescript »

Kevedit wins. Don't listen to moose.
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Post by Mooseka »

YOU'RE ALL BANNED.
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Post by 450 »

To use the fade tool for fake walls... well, you could kind of do that.
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Post by Stak »

I haven't actually used either of these in a while. It could be because I still haven't managed to find time to ZZT in so long. Which reminds me, I still need to release Island of Jerks 2: SE.

I prefer KevEdit myself, but ZZTAE does has its merits.
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Post by Dr. Dos »

SUBLOVEMENAL MESSAGES!
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter

Apologies for the old post you may have just read.
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Post by Ryan Ferneau »

Somebody should find a way to combine ZZTAE and KevEdit into some sort of super-editor.
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re

Post by MadTom »

Mooseka and Dr. Dos are wrong, and everyone else is right. KevEdit is better than ZZTAE.

- Less problematic support for older machines' ANSI displays.
- Faster on more primitive processors, since it wasn't made in QBASIC.
- Cleaner music testing, and the ability to automatically integrate ZZMs into ZZT #play code.
- Much better code editor, allowing efficient file transfers.
- Better multi-directory support.
- Allows directly importing a board from another ZZT world.
- ZZT Under Windows support.
- Cut, copy, and paste feature.
- The ability to fade-fill several disconnected areas of a board, by selecting them together.
- More customisable pattern buffer, including a useful 'default colour' option.
- Less prone to crash, and when it does it doesn't mean deleting temporary board files and possibly losing a game.
- More advanced stats tweaking.
- Handy 'board link reciprocation' feature.
- Better 'tile-under-object' editing.
- Ctrl+S lists all tiles with stats.
- Still under development at Sourceforge this very moment, by bitman.
- DOS and Windows version.

To be fair, though, ZZTAE does have the following going for it:

- More patterns.
- Bug-free on-board text input ... KevEdit's can be very wonky.
- Nicer and more user-friendly interface.
- The options (O) screen, allowing one to choose the default 'new' board, and the empty character.
- Multi-line cut-and-paste in windowed ZZTAE works; it doesn't in KevEdit.
- Shows board sizes in board list.
- The font editor.

Don't get me wrong, I really like ZZTAE, and I used to use it a lot (Burglar! was made almost entirely in ZZTAE), but once you get used to it, I think KevEdit is actually superior.

So. Let us never speak of it again.

EDIT - ZZTAE does have a 'show all objects' feature. My bad. - MadTom <:)
Last edited by MadTom on Wed Dec 10, 2003 3:13 pm, edited 2 times in total.
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Post by 73 »

Great arguments MadTom! But you left out some important points!

KevEdit

- :gay:

ZZTAE

- not :gay:
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