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I agree. Take me to the spicy page.
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 Post subject: LINK II
PostPosted: Fri Mar 09, 2012 10:15 pm 
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Latest Version:
http://zzt.org/upload/ADVLINK2.ZIP

Image

I welcome your feedback!


Last edited by bitbot on Tue Oct 22, 2013 5:04 pm, edited 38 times in total.

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 Post subject: Re: shameless plug
PostPosted: Sat Mar 10, 2012 2:59 pm 
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Looks pretty damn cool! I like the looks of the fishing game, and the isometric room. The graphics have a nice old-school feel. (Not a lot of dithering and those wall fades makes me say this).

:keen:

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 Post subject: Re: shameless plug
PostPosted: Sat Mar 10, 2012 11:34 pm 
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Thanks! Graphics is Nintendo/Sweeney/Janson inspired all the way. I tried to pickup where Rotaj and EvilMario left off way back in '97 but kicked ZZT to the curb when I discovered her limits the hard way. It may have a nostalgic feel to it, as many of those ideas came back to life.

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 Post subject: Re: shameless plug
PostPosted: Sun Mar 11, 2012 3:31 am 
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Trying to do too much in zzt (i.e absurd graphic stylings) can easily put you off finishing a game. I've started a few with high standards and completed none, but games where I just focused on doing what I wanted to do game-wise, I finished.

Anyway, your screens inspired me to fiddle around with one of my projects yesterday. I have been playing Phantom Hourglass on DS, but much like all new Zeldas, it just makes me want to go back and play the old ones. Haven't gotten to the new one, but it looks a bit less like Ocarina of Time Redux.

Anyway, if you want (since you have returned) you should think about filling the temporary role of historian and add to our wiki: http://zzt.org/zu/wiki/Main_Page

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 Post subject: Re: shameless plug
PostPosted: Sun Mar 11, 2012 7:53 pm 
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OH YES! USE VINE WHIP! <3
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That actually looks really nice and should it be finished I'll definitely play it.

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 Post subject: Re: shameless plug
PostPosted: Mon Mar 12, 2012 2:57 am 
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Commodore wrote:
Trying to do too much in zzt (i.e absurd graphic stylings) can easily put you off finishing a game. I've started a few with high standards and completed none, but games where I just focused on doing what I wanted to do game-wise, I finished.

Anyway, your screens inspired me to fiddle around with one of my projects yesterday. I have been playing Phantom Hourglass on DS, but much like all new Zeldas, it just makes me want to go back and play the old ones. Haven't gotten to the new one, but it looks a bit less like Ocarina of Time Redux.

Anyway, if you want (since you have returned) you should think about filling the temporary role of historian and add to our wiki: http://zzt.org/zu/wiki/Main_Page

I look forward to another fine release! I have a new found respect for you guys "beating ZZT" in your teens...
So yes, I'll contribute wherever I can.

Dr. Dos wrote:
That actually looks really nice and should it be finished I'll definitely play it.

That's pretty humbling, sir.
Indeed, I have yet to climb down this rock... So back to the egg!


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 Post subject: Re: shameless plug
PostPosted: Wed Mar 14, 2012 6:44 am 
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Here's some tracks from the game...
Code:
@Darkworld
#cycle 4
:loop
#play sgxgxgggxaq.xsxa#xa#xa#a#a#x+cq.x
/i/i/i/i/i/i/i/i
#play sx-gxgxgggxaq.xsxa#xa#xa#a#a#x+ci.x
/i/i/i/i/i/i/i
#play scx
/i
#play sgx-gxgxgggx+cxgx+cx-aa#ax-axaaaxa
/i/i/i/i/i/i
#play -i.x+sgfgx-gx+cx-gggxgi.x+sfxdd#dx-f
/i/i/i/i/i/i/i
#play -sxfffxfi.x+sd-a#
/i/i/i
#play scx-gxgxgggxai.x++scgdx--a#xa#xa#a#
/i/i/i/i/i/i
#play -sa#x+ci.xscxgx-gxgxgggx+cxgx+cx-aa#
/i/i/i/i/i/i
#play sax-axaaaxai.x+sgf
/i/i/i/i
#play sgx-gx+cx-gggxgi.x+sfxdd#dx-fxfffxf
/i/i/i/i/i/i
#play -i.x+sd-a#+cx-gxgxgggxax++fd#dcdx
/i/i/i/i/i/i
#play -sa#xa#xa#a#a#x+ci.xsga
/i/i/i/i
#play sa#x-d#xd#xd#d#d#xd#x+gxa#-d#+agfx-f
/i/i/i/i/i
#play -sxfffxfxfx+d#fgx-g#xg#xg#g#g#xg#x+c
/i/i/i/i/i/i
#play sxg-g#+fd#dx-a#xa#a#a#xa#xa#x+ga
/i/i/i/i/i
#play sa#x-d#xd#xd#d#d#xd#x+gxa#-d#+aa#+cx
/i/i/i/i/i
#play -sfxfffxfxfixsf+a#x-gxgxgggxgx+axa#
/i/i/i/i/i/i
#play -sg+agax-f#xf#f#f#xf#xf#ixsf#
/i/i/i/i/i
#play sgxdxdxddexeq.xsxfxfxffexei..xtx+sc
/i/i/i/i/i/i/i/i
#play sgfgixsd#i.xsd#x+c-d#xd#a#gfgixsdi.x
/i/i/i/i/i/i
#play sdxddxd
/i/i
#play sa#fd#fix-sai.xsax+a#-axa+ad#cd#ix
/i/i/i/i/i
#play -sg#i.xsg#xg#g#xg#+gd-b+dix-sgi.xsgx
/i/i/i/i/i/i
#play sg-gxg++c-gfgix-sa#i.xsa#x++c--a#xa#
/i/i/i/i/i
#play +sdi..xtx--sai.xsaxaaxa+ci..xtxsci.x
/i/i/i/i/i/i
#play -sbxbbxb
/i/i
#loop

Hope you enjoy. I'll be posting the fishing level soon if anyone wants to try and break it.
Cheers,
bb


Last edited by bitbot on Sun Mar 18, 2012 2:52 am, edited 3 times in total.

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 Post subject: Re: shameless plug
PostPosted: Thu Mar 15, 2012 5:53 pm 
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Great! Maybe the opening needs to be a but more allegro, but things like that can't be helped in zzt. The only off notes I heard were in the title in the part that goes up the scale.

The dark world music is cool! If you are going to be adding more, might I humbly suggest the dungeon music from The Adventure of Link.

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 Post subject: Re: shameless plug
PostPosted: Thu Mar 15, 2012 11:30 pm 
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All fixed! I'll see if I can rearrange the intro, yet I don't want it blaring either.
Edit: I have an alternate title theme (Link's Awakening) but it's too allegro! I'll try for a medium.
I'm done musically except the second half of Skyward theme, which I'm doing from scratch (no suitable MIDI available)

Okay, here's a couple more snippets, but no more spoilers!
Code:
@battle1
#cycle 4
#play sdxdi.xsdi.xsdi..xtxsfi..xtxsei..xtx
/i
#play sd#i.x
/i
:loop
#play -sgxa#xgx+dx-a#xaxa#x+dxd#x-a#
/i/i/i/i
#play -sxgxa#xa#xgx+d#x-a#x
/i/i/i/i
#play sex-a#xgxa#xa#xgx+ex-a#x+d#x-a#x+gxf
/i/i/i/i/i
#play sx-a#x+d#xd#x-a#xgxa#xgx+dx-a#xaxa#x
/i/i/i/i/i/i
#play sdxd#x-a#xgxa#xa#xgx+d#x-a#x
/i/i/i/i/i
#play sex-a#xgxa#xa#xgx+ex-a#x+d#x-a#x+gxf
/i/i/i/i/i
#play sx-a#x+d#xd#x-a#x+dxdx-gx+dx-a#x+dxd
/i/i/i/i/i/i
#play sxdxd#xd#x-gx+d#x-a#x+d#xd#xd#x
/i/i/i/i/i
#play sexex-gx+ex-a#x+exexexd#x-a#xgx+d#x
/i/i/i/i/i/i
#play -sa#xgx+d#x-a#x
/i/i
#loop

Code:
@battle2
#cycle 4
#play sai.xsgxai.xsei.xsgxfxgxaxbi.xsaxg
/i/i/i/i/i/i/i
#play i.x
/i
:loop
#cycle 4
#play -sax+cxaxaxbx+cxdxexbx-cxex+ax--a
/i/i/i/i/i/i
#play -sx+cx+ex-f#x
/i/i
#play +sgx-cxex+f#x--ax+cx+dx-g#x+fx-cxex
/i/i/i/i/i
#play +sex--ax+cx+cx-f#x-ax+cxaxaxbx+cxdxe
/i/i/i/i/i/i
#play +sxbx-cxex+ax--ax+cx+ex-f#x
/i/i/i/i/i
#play +sgx-cxex+f#x--ax+cx+dx-g#x+fx-cxex
/i/i/i/i/i
#play +sex--ax+cx+cx-f#x-g#x+cxg#xfx+cxdx
/i/i/i/i/i/i
#play sdx+fx--g#x+cxdx+d#x--g#x++fx-dxfx
/i/i/i/i/i
#play +sgxfxd#xfx--g#x++d#xdx-fx+d#xdxcxdx
/i/i/i/i/i/i
#play -sg#x++cx-a#xfx-g#x+cxg#xfx+cxdx-dx
/i/i/i/i/i
#play +sfx--g#x+cxdx+d#x--g#x++fx-dxfx
/i/i/i/i/i
#play +sgxfxd#xfx--g#x++d#xdx-fx+d#xdxcxdx
/i/i/i/i/i/i
#play -sg#x++cx-a#xfx+cx-axex+ex--ax+cxex
/i/i/i/i/i
#play sg#x+cx-axex+gx--ax++f#x-exf#x
/i/i/i/i/i
#play +scx-axex+ex--ax+cxexg#xexfi.xsg#i.x
/i/i/i/i/i/i
#play sbi..xtx-
/i/i
#loop

Guess I'll make this an official journal while I'm at it...
Backlog:
Build 1
Date: 1-27-2012 3:32PM
Size: 10k


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 Post subject: Re: LINK II ZZT
PostPosted: Fri Mar 16, 2012 9:59 pm 
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Regarding music speed: if #play sceg is too slow and #play tceg is too fast, you could try alternating between sixteenth and thirty-second notes, to approximate an in-between speed. I've tried it once before, and it sounded okay to me (but I'm not the most skilled with music). YMMV.


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 Post subject: Re: LINK II ZZT
PostPosted: Sat Mar 17, 2012 7:14 pm 
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Quantum P. wrote:
Regarding music speed: if #play sceg is too slow and #play tceg is too fast, you could try alternating between sixteenth and thirty-second notes, to approximate an in-between speed. I've tried it once before, and it sounded okay to me (but I'm not the most skilled with music). YMMV.

Thanks Quantum P. You read my mind! After a few attempts I decided it would be easier to start from scratch.
I really want the Title Theme to be on point though, but music is a subjective experience of course.

I updated the code with a simpler, more upbeat theme. Let me know what you think... I'll have an idea where to go from there.

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 Post subject: Re: LINK II ZZT
PostPosted: Sun Mar 18, 2012 1:47 am 
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There are parts of the new on that are better, but I actually think I prefer the first version. Also in this version it seems the idles are wrong, the song seems to go a bit wrong after a few loops.

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 Post subject: Re: LINK II ZZT
PostPosted: Sun Mar 18, 2012 3:13 am 
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Commodore wrote:
There are parts of the new on that are better, but I actually think I prefer the first version. Also in this version it seems the idles are wrong, the song seems to go a bit wrong after a few loops.

I agree with you 100%
There's something about that theme song that makes it hard to manipulate... I'm going to put this aside for now.
Oh, and don't mind the extra idles. I didn't make the adjustment on that one...

Speaking of idles, I'm trying to get a better understanding of how they work. What I've done is created a music object that sets/clears flags for each #PLAY so when you enter the next room, a duplicate object continues playing where it left off... It works pretty well. Though, I have a sneaking suspicion that results may vary on different machine speeds... Is this correct? Any thoughts? Thanks Pal!

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 Post subject: Re: LINK II ZZT
PostPosted: Sun Mar 18, 2012 4:12 am 
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Added a secret dungeon today :)

Who says you can't do yellow borders ?


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 Post subject: Re: LINK II ZZT
PostPosted: Mon Mar 19, 2012 1:29 am 
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that looks great :tie:

I wish I could help on the idle front but I am clueless.

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