Search found 21 matches

by 458
Mon Jan 05, 2004 12:16 am
Forum: ZZT General
Topic: someone help
Replies: 5
Views: 3132

This brings up another question I have always wondered about- if you place something that has no parameters on something that does, are the parameters lost? for example, I have a passage. I #put a gem on top of it. then I #put a passage on a gem. does the passage work as it did before, or were the p...
by 458
Tue Dec 23, 2003 1:13 am
Forum: Dungeons of ZZT
Topic: Do you like it when.....
Replies: 73
Views: 28076

MINIGAME IDEAS! I mentioned this one in another forum, but you could make a minigame like Skifree, that game that used to come with Windows 3.1 and 95. Also, original random dungeon minigames are fun, if you don't make the player go through 85 levels of it (5 or 10 is enough for one stretch). I have...
by 458
Sat Dec 20, 2003 12:21 am
Forum: ZZT General
Topic: Running out of ideas...
Replies: 23
Views: 8012

Here's an idea: Skifree ZZT. (you know, that skiing game that comes with chip's challenge where you carreen down the slopes avoiding trees, hitting jumps, and in the end get eaten by the yeti?) if you made the map randomized, it would have good replay value- and a pretty simple engine. Another Idea ...
by 458
Sat Dec 20, 2003 12:14 am
Forum: Dungeons of ZZT
Topic: Dune, a book about addictive sand.
Replies: 6
Views: 3627

Dune Rocks. Quite possibly one of my favorite Sci-Fi book series'. It ranks right up there with "ender's game" and "three to dorsai". You know, they made about three movies based on dune- the first one with sting and the guy who played captain picard was the best. Overall, I woul...
by 458
Wed Dec 03, 2003 11:37 pm
Forum: Dungeons of ZZT
Topic: ZZT online!
Replies: 57
Views: 26051

If anyone wants, they could easily create their own small towns in zzt online. all you would have to do is: 1) call up the admins, or find one online and ask for the number of boards you need, and how they will interconnect. 2) gather a group of "friends" 3) wait for the server update (nex...
by 458
Tue Dec 02, 2003 8:01 pm
Forum: Dungeons of ZZT
Topic: ZZT online!
Replies: 57
Views: 26051

UPDATE! in zzt online it should be possible to edit a house (which WILL be purchased in the form of an empty board) in any way imaginable either online(realtime) or offline. also, the only thing you will ahve to have admin's help with is changing board links (off edges), making new boards (they will...
by 458
Tue Dec 02, 2003 7:50 pm
Forum: ZZT General
Topic: 5 Best ZZT Programmers
Replies: 31
Views: 13836

What about Chronos!? I know he has left the ZZT community, but he created the second ZZT encycopedia, and that's a pretty important accomplishment. For the same reason, I vote for Nanobot and the mystical winds encyclopedia.
by 458
Tue Dec 02, 2003 7:43 pm
Forum: ZZT General
Topic: ZZWorks
Replies: 31
Views: 14264

I could test ZZWorks for Windows 98 fourth edition (yes, it is real. yes, it is rare. yes, it is very cool. NO, I WILL NOT GIVE IT TO YOU. I do not deal warez.) although from my experience anything that will run on Win95 will work perfectly on all Win-32 OS's (Windows 95, 98, 98SE) as these systems ...
by 458
Mon Dec 01, 2003 12:22 am
Forum: ZZT General
Topic: NOOBIE QUESTIONS!
Replies: 39
Views: 17964

Alright! New ZZTer! heh heh... fresh blood... anyway, I reccomend that you play and thoroughly edit the ZZT encyclopedia, as well as the Mystical Winds encyclopedia. The ZZTV series is a good starter, too. Once you play enough games, you will gain great wisdom in programming new, better games. One o...
by 458
Mon Dec 01, 2003 12:13 am
Forum: ZZT General
Topic: I got idea for game but I don't know if it's good
Replies: 42
Views: 17355

Yes, it is always fun to have games where you kill people for no particular reason. This is the foundation many great ZZT games are built on. However, Newbies making games about killing other ZZTers do NOT make newbies into oldbies. Make a game where you loot spaceships while in search of the perfec...
by 458
Wed Nov 12, 2003 7:39 pm
Forum: Dungeons of ZZT
Topic: ZZT multiplayer?
Replies: 16
Views: 8160

try ZZTOnline!

You know, I am currently working on something much like that. It even has it's own thread, ZZTOnline under the clones and external editors section. The Project is NOT dead, just in early stages of development. Please post opinions and sugestions.
by 458
Fri Oct 24, 2003 9:53 pm
Forum: Dungeons of ZZT
Topic: ZZT online!
Replies: 57
Views: 26051

Ok, let me clarify a few things. By saying that you could submit boards, I just meant that as one way to do it. There will, of course, be ingame menus to let you place walls, edit objects, etc. The only ingame limitation I forsee is that you will probably have to ask an admin to add new blank boards...
by 458
Wed Oct 22, 2003 12:03 am
Forum: ZZT General
Topic: Object Duplication
Replies: 14
Views: 8105

Thanks, bitman. That should really help. Now if I can just get the OTHER bugs in my engine squashed dead....
by 458
Tue Oct 21, 2003 11:57 pm
Forum: ZZT Clones and Editors
Topic: Favorite zzt clone?
Replies: 37
Views: 18973

ummm... to be perfectly honest, every ZZT clone has fallen flat, at least to some extent. ZIG is as buggy as a fly strip, BANG! is a cool idea, but the editor is IMPOSSIBLE to use, and I dunno, Megazeux just doesn't have that classic feel..(I think it's the scrolling bords...). I started out on MZX,...
by 458
Tue Oct 21, 2003 11:51 pm
Forum: Dungeons of ZZT
Topic: ZZT online!
Replies: 57
Views: 26051

Trust me, I AM trying to make this NOT suck. Mooseka, what kind of stuff would you want from IRC? For chat, what I'm planning is something like, if you walk up to within 3 or 4 spaces of someone, you can use a key combo or something to pull up a chat window that would be kind of like a simplified ve...