writers block when designing puzzles
Posted: Wed Mar 17, 2021 12:10 am
What do you all do when you hit a writers block on designing your ZZT World?
I've been working on revamping one of my old 2006 worlds with all the game design knowledge and ideas I've gained over the years, and lately I've hit a total wall on what kind of puzzles to implement in one of the levels. I've taken a short break from the project, and been working on other creative ventures in the meantime, but I still am unsure what to do with my ZZT world currently.
I'm trying to avoid being too cliche with my world, because after all this time, I'm sure there's plenty of repeat puzzles and designs in worlds. I'm stuck on a Tomb/Crypt-themed level, where I want to have a puzzle for moving "headstones" or something to gain access to a key to allow progression, but everything I come up with seems too much like time-wasting filler. Any ideas for a tomb/crypt-themed puzzle? :D
I've been working on revamping one of my old 2006 worlds with all the game design knowledge and ideas I've gained over the years, and lately I've hit a total wall on what kind of puzzles to implement in one of the levels. I've taken a short break from the project, and been working on other creative ventures in the meantime, but I still am unsure what to do with my ZZT world currently.
I'm trying to avoid being too cliche with my world, because after all this time, I'm sure there's plenty of repeat puzzles and designs in worlds. I'm stuck on a Tomb/Crypt-themed level, where I want to have a puzzle for moving "headstones" or something to gain access to a key to allow progression, but everything I come up with seems too much like time-wasting filler. Any ideas for a tomb/crypt-themed puzzle? :D