Greetings, I just acquired the rights from Tim to remake ZZT
Posted: Mon Nov 27, 2017 9:52 pm
Hello ZZT fans,
I am Raymond Doerr, owner of SixtyGig Games, and developer of my flagship game, Rise to Ruins. I've recently obtained permission from Tim Sweeney and Epic to remake ZZT and publish it on Steam. The game will be called "UZZT", and be a faithful to the original modernized version of ZZT.
ZZT holds a special place in my childhood, it was one of the first games I ever played where I could create my own worlds, puzzles, and play around with basic concepts of programming. It's one of the games that eventually lead me to becoming a game developer, and I'm extremely excited to be able to work on the game in an official capacity.
Some of the currently planned features:
- All officially released original worlds will be ported in full faithful original mechanics.
- There will be two graphics and sound modes, original true-to-original ASCII that will be indistinguishable from the original DOS release, and a completely revamped version with 2D pixel art graphics, lighting, shadows and particle systems. The revamped mode will still retain the same "charm" as the original to the best of my abilities.
- Music will be added to the game, but can be disabled.
- The entire scripting system will be ported, as well as the map editor.
- Time permitting, the map editor will be expanded, limitations removed, and I'll do my best to implement similar features that many of the third party tools have provided to the community over the decades.
- Steam workshop support for sharing worlds.
- Also time/tech limitations permitting, I will make an effort to write a converter, to play old ZZT maps in the new engine. Although I can't make any promises, as there may be technical feats that make this impossible or unrealistic.
- 100% DRM free. No DLC, no microtransactions, no frills.
The game will have a price tag attached to it, but it won't be expensive. I would like to shoot for $4.99, but I can't make any promises at this stage until I get a better idea of the complexity and scope of the project.
I'm not here to advertise my flagship game, but if you're interested in who I am and where my skill sets are, checkout some screen shots for Rise to Ruins. Hopefully it'll bring you all some confidence that I have the skills (both art, and programming) to bring UZZT to life not only in a way you all want, but in a way that has never been possible before.
The game will take some time to develop, and likely will not go into full production until 2018. But until then, I would love to hear your guys wishlist for a "perfect ZZT remake". ZZT is a special game for everyone here (You wouldn't be here otherwise, right?) and I want to make a game you'd be proud to use as a successor to the original engine/game.
I am Raymond Doerr, owner of SixtyGig Games, and developer of my flagship game, Rise to Ruins. I've recently obtained permission from Tim Sweeney and Epic to remake ZZT and publish it on Steam. The game will be called "UZZT", and be a faithful to the original modernized version of ZZT.
ZZT holds a special place in my childhood, it was one of the first games I ever played where I could create my own worlds, puzzles, and play around with basic concepts of programming. It's one of the games that eventually lead me to becoming a game developer, and I'm extremely excited to be able to work on the game in an official capacity.
Some of the currently planned features:
- All officially released original worlds will be ported in full faithful original mechanics.
- There will be two graphics and sound modes, original true-to-original ASCII that will be indistinguishable from the original DOS release, and a completely revamped version with 2D pixel art graphics, lighting, shadows and particle systems. The revamped mode will still retain the same "charm" as the original to the best of my abilities.
- Music will be added to the game, but can be disabled.
- The entire scripting system will be ported, as well as the map editor.
- Time permitting, the map editor will be expanded, limitations removed, and I'll do my best to implement similar features that many of the third party tools have provided to the community over the decades.
- Steam workshop support for sharing worlds.
- Also time/tech limitations permitting, I will make an effort to write a converter, to play old ZZT maps in the new engine. Although I can't make any promises, as there may be technical feats that make this impossible or unrealistic.
- 100% DRM free. No DLC, no microtransactions, no frills.
The game will have a price tag attached to it, but it won't be expensive. I would like to shoot for $4.99, but I can't make any promises at this stage until I get a better idea of the complexity and scope of the project.
I'm not here to advertise my flagship game, but if you're interested in who I am and where my skill sets are, checkout some screen shots for Rise to Ruins. Hopefully it'll bring you all some confidence that I have the skills (both art, and programming) to bring UZZT to life not only in a way you all want, but in a way that has never been possible before.
The game will take some time to develop, and likely will not go into full production until 2018. But until then, I would love to hear your guys wishlist for a "perfect ZZT remake". ZZT is a special game for everyone here (You wouldn't be here otherwise, right?) and I want to make a game you'd be proud to use as a successor to the original engine/game.