Super ZZT Land
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Re: Super ZZT Land
Final revision of the map. Should have a proper release soon now that I have some free time.
Attached is a beta of the crane game which demos the jump mechanic and powerups too. Special thanks to Commodore for the engine!
Re: Super ZZT Land
I clicked on the thread and was teleported into a (s)zzt world. For a fantastic moment my imagination ran rampant. Surely this is what zzt and beer are for.
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Re: Super ZZT Land
The code, graphics and music are mostly done so I began another revision of the level design.
We can all agree that gameplay is the most important thing... I'm really challenging myself to make this fun.
I've narrowed down some sources of inspiration:
and of course (ahem)
Puzzling...
We can all agree that gameplay is the most important thing... I'm really challenging myself to make this fun.
I've narrowed down some sources of inspiration:
and of course (ahem)
Puzzling...
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Re: Super ZZT Land
The Zelda 25th anniversary symphony inspired LINK II so...
I grabbed a copy of Mario 3D World Big Band and it's just what the doctor ordered.
I grabbed a copy of Mario 3D World Big Band and it's just what the doctor ordered.
Re: Super ZZT Land
Maybe check out paganitzu/chagunitzu, if you haven't yet, for another dose of inspiration.
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Re: Super ZZT Land
Wow, can't believe I've never heard of this Apogee gem. Nice theme and puzzles!Commodore wrote:Maybe check out paganitzu/chagunitzu, if you haven't yet, for another dose of inspiration.
Prior to ZZT, my first shot at game-making was constructing these "gameboys" out of folded paper and the "cartridges" would have a level drawn out on it. This often comes to mind lately so I'm returning to the pen and pad for a more free-style level design. I'll post a mockup soon.
Edit: I decided to use the Great Pyramid of Giza as a base.
Watching this too: http://youtu.be/QZ7T2shexEM
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Re: Super ZZT Land
FUCK YEAH PAGANITZU
I used to love the shareware version of that game! The humor was absolutely terrible and I loved it. I'm glad I'm not the only person who ever played it!
I used to love the shareware version of that game! The humor was absolutely terrible and I loved it. I'm glad I'm not the only person who ever played it!
Re: Super ZZT Land
Paganitzu was actually one of the few shareware games I convinced my parents to by me the full version of. There were a few games from the shareware era we had the full versions of, but some of them came from my dad's friend, like Wolf3d/Spear of Destiny, and it's hard to separate them in my memory. I think we bought Cosmo's Cosmic Adventure, but borrowed/copied Keen 1-3.
Best bit was the curse of baldness where your hat would fall off.
Best bit was the curse of baldness where your hat would fall off.
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Re: Super ZZT Land
Mind blowing stuff!Commodore wrote:If you're going that route, you should watch stargate.
I'm also putting together my own dosbox for an authentic gaming experience. ie:
http://youtube.com/watch?v=Ur0WtduA2XI
Re: Super ZZT Land
Haha, just don't make mario look like an elderly black man.
or do!
or do!
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Re: Super ZZT Land
Alright, the goal is to get a beta released by the end of the year. I've been picking at this slowly cause quite frankly, super zzt is a nightmare. Objects get corrupted on a regular basis and they don't play nice with Zap. The only solution is to separate code, graphics, boards and worlds. Hopefully it'll work when I glue the damn thing back together. Initially, I had taken on this project to flex a little muscle for the scene, but I had no idea what I was getting myself into... I've come too far to quit now.
Update: Time is of the essence but it's important to enjoy oneself. The strategy to speed up development is to do the coding in kevedit, export it and apply the finishing touches in zap/szzt, all while taking lots and lots of backups.
Update: Time is of the essence but it's important to enjoy oneself. The strategy to speed up development is to do the coding in kevedit, export it and apply the finishing touches in zap/szzt, all while taking lots and lots of backups.