I'm the original Prodigy ZZT Club founder
Posted: Tue Sep 14, 2010 1:36 am
I was looking around on YouTube and noticed my name on a video showing me something I hadn't seen in almost 20 years... Talk about a blast from the past. I created the Ruby of Resurrection game (my only finished game) sometime shortly after creating the club on Prodigy. Prodigy was a message board kind of like this, except imagine it on a 320x200 screen in EGA 16-color graphics and you had maybe 8 topics per screen. We were settled in on the Games M-Z page (there was a Games A-L page too) as the very last entry.
My name is Carlos and I was the original creator and "president" or "#1" of the old ZZT Club back on Prodigy along with Jamie Holub (#2), Chris Jong (I believe he was #3 but I don't remember), the Hsu brothers and so many others. I created the club back when I was about 12 or 13 sometime in late 1991 or 1992 (I don't remember a lot of stuff from back then) and I just have fond, fuzzy memories of talking back and forth with a lot of people who were interested in the phenomenon of ZZT.
I really can't believe it's still popular to this day and while I would never take credit for any of it, I feel like it was no accident that this game had something special and that I had a small part in the history of ZZT. At one point I believe we had close to 40 members, which maybe was 1% of Tim's entire customer base for ZZT, lol. I know I've given that guy a lot more money over the years with Gears of War and Unreal Tournament, he certainly deserves every penny.
I remember starting a game called Apocalypse which I never finished. I was hitting every limit in ZZT. My favorite game (also unfinished I believe) was Jamie's Super ZZT Space Trek, which was kind of a Star Trek riff.
I'm not sure anyone even cares any more or that anyone would remember the old ZZT Club. I read an article from John Shipley talking about the old days which really brought back some memories as well. I don't remember all the details of how the club broke up, but it involved my losing access to Prodigy when they went to a pay-per-minute model. I would hop on maybe once a week but at that point the club splintered in many ways and I lost interest in ZZT.
I continued developing a VGA version of ZZT which I originally called ZZT2 and later renamed to Z2 after sending a copy of it to Tim Sweeney, he asked me to rename it. It was a pretty ambitious effort and included a Quake-style console, a full featured editor including the ability to create your own 16x16 tiles and scrolling boards plus an expanded version of the ZZT-OOP language. I remember emailing back and forth with Gregory Jansen (of MegaZeux fame) talking about design issues after I posted my design document. I wish I still had those files, I looked all over and could not find it. The performance was bad and the world playing engine was terribly slow. I was working on a 486 and most everyone at the time had 386's. Doom also kind of killed all my free time. :)
Anyway, just wanted to talk about some of the old days, and if you found it interesting great. If you don't believe I am the guy who created the ZZT Club, that's fine. I have no way of proving who I am. Hope everyone has a great time and to keep creating cool stuff!
My name is Carlos and I was the original creator and "president" or "#1" of the old ZZT Club back on Prodigy along with Jamie Holub (#2), Chris Jong (I believe he was #3 but I don't remember), the Hsu brothers and so many others. I created the club back when I was about 12 or 13 sometime in late 1991 or 1992 (I don't remember a lot of stuff from back then) and I just have fond, fuzzy memories of talking back and forth with a lot of people who were interested in the phenomenon of ZZT.
I really can't believe it's still popular to this day and while I would never take credit for any of it, I feel like it was no accident that this game had something special and that I had a small part in the history of ZZT. At one point I believe we had close to 40 members, which maybe was 1% of Tim's entire customer base for ZZT, lol. I know I've given that guy a lot more money over the years with Gears of War and Unreal Tournament, he certainly deserves every penny.
I remember starting a game called Apocalypse which I never finished. I was hitting every limit in ZZT. My favorite game (also unfinished I believe) was Jamie's Super ZZT Space Trek, which was kind of a Star Trek riff.
I'm not sure anyone even cares any more or that anyone would remember the old ZZT Club. I read an article from John Shipley talking about the old days which really brought back some memories as well. I don't remember all the details of how the club broke up, but it involved my losing access to Prodigy when they went to a pay-per-minute model. I would hop on maybe once a week but at that point the club splintered in many ways and I lost interest in ZZT.
I continued developing a VGA version of ZZT which I originally called ZZT2 and later renamed to Z2 after sending a copy of it to Tim Sweeney, he asked me to rename it. It was a pretty ambitious effort and included a Quake-style console, a full featured editor including the ability to create your own 16x16 tiles and scrolling boards plus an expanded version of the ZZT-OOP language. I remember emailing back and forth with Gregory Jansen (of MegaZeux fame) talking about design issues after I posted my design document. I wish I still had those files, I looked all over and could not find it. The performance was bad and the world playing engine was terribly slow. I was working on a 486 and most everyone at the time had 386's. Doom also kind of killed all my free time. :)
Anyway, just wanted to talk about some of the old days, and if you found it interesting great. If you don't believe I am the guy who created the ZZT Club, that's fine. I have no way of proving who I am. Hope everyone has a great time and to keep creating cool stuff!