Project Collab...
- asiekierka
- YAHOO: ALL YOUR GEOCITIES ARE BELONG TO US
- Posts: 223
- Joined: Sat Sep 10, 2005 10:06 am
This egg found out I'm back:
And this is a completely unrelated collab addon making an awesome menu: http://asiekierka.boot-land.net/0000001Y.zzt
And this is a completely unrelated collab addon making an awesome menu: http://asiekierka.boot-land.net/0000001Y.zzt
- RobertP
- gore Arnold
- Posts: 250
- Joined: Tue Dec 18, 2007 6:53 pm
- Location: Burning Oak retirement facility
It looks good, but to be honest, it's less functional than the simpler version.
It'd be better if the game didn't end on contact with the passage-like object in the items screen. Not so much for the extra effort, it just seems uncalled for.
Is it possible to send the player back to the menu engine without messing it up? If not, the player should probably know what's going to happen when he looks at the items.
It'd be better if the game didn't end on contact with the passage-like object in the items screen. Not so much for the extra effort, it just seems uncalled for.
Is it possible to send the player back to the menu engine without messing it up? If not, the player should probably know what's going to happen when he looks at the items.
My waste is my weapon.
- Quantum P.
- Level 17 Accordion Thief
- Posts: 1433
- Joined: Fri Sep 12, 2003 1:41 am
- Location: Edmonds, WA
- Contact:
I have to agree with RobertP -- the new menu does less, and we don't gain anything:
Start the game:
Old menu: right right
New menu: right right any
View the items page:
Old menu: down right right
New menu: right down right any
I do appreciate the effort to improve the menu, though. I just think it needs only a few minor graphical touches.
Also, @Commodore: I like the giant brain and 2001-style additions to the ending (though I expect it still needs to be wrapped up?)
Start the game:
Old menu: right right
New menu: right right any
View the items page:
Old menu: down right right
New menu: right down right any
I do appreciate the effort to improve the menu, though. I just think it needs only a few minor graphical touches.
Also, @Commodore: I like the giant brain and 2001-style additions to the ending (though I expect it still needs to be wrapped up?)
- asiekierka
- YAHOO: ALL YOUR GEOCITIES ARE BELONG TO US
- Posts: 223
- Joined: Sat Sep 10, 2005 10:06 am
I will attempt to remove the first "right" in an attempt to make the amounts equal later on. About the graphical touches, dont leave it to me :PQuantum P. wrote:I have to agree with RobertP -- the new menu does less, and we don't gain anything:
Start the game:
Old menu: right right
New menu: right right any
View the items page:
Old menu: down right right
New menu: right down right any
- Quantum P.
- Level 17 Accordion Thief
- Posts: 1433
- Joined: Fri Sep 12, 2003 1:41 am
- Location: Edmonds, WA
- Contact:
You might want to look at gingermuffins's trick for instant teleportation.asiekierka wrote:I will attempt to remove the first "right" in an attempt to make the amounts equal later on. About the graphical touches, dont leave it to me :P
If you can make the menu engine as efficient as a passage-based menu, and fix that bug where you can't return to the main menu, I can tidy the board up graphically.
Also, I've always thought "exit" is kind of silly to have on the menu: you wouldn't ever start the game just to quit it, and pressing Q or ESC is easier. Do we want to add anything else, like maybe a credits section? It would be nice to have something explaining how this game got started, as well as a statement of who focused on which sections of the game.
- Zenith Nadir
- this is my hammer
- Posts: 2767
- Joined: Wed Mar 12, 2003 11:40 am
- Location: between the black and white spiders