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Spring Break Projects

Posted: Thu Mar 26, 2009 3:32 pm
by Zenith Nadir
Hey guys. As most of us know, spring break is just around the corner (only two weeks or so for me). I'm going to take this time to just take a breather from demanding college life and...MAKE A ZZT GAME!!! Yes, that's right. I'll be trying to make a short but sweet non-linear ZZT game over the course of a few days during the break, and I encourage others to follow suit as well. So I guess the thing is, what are you planning on accomplishing ZZT-wise over the break? Maybe I can hold a BKZZT over the break as well, who knows??? But in any case yeah.

Posted: Thu Mar 26, 2009 3:58 pm
by nps
my summer break finished a few weeks ago! so unfortunately i am not available to make ZZT games at this time.

Posted: Thu Mar 26, 2009 4:15 pm
by Commodore
yeah, it happens a little earlier in the states.

and I don't go to school, but I'll do something for solidarity.

Posted: Thu Mar 26, 2009 4:45 pm
by zamros
you're an asshole nadir

Posted: Thu Mar 26, 2009 7:37 pm
by InfoSponge
my spring break starts um in an hour and a half
maybe gonna work on some Quest for Egypt Heaven



...maybe

Posted: Thu Mar 26, 2009 7:40 pm
by asiekierka
i'm ill this week and for the next week we have almost no school (well, we have, but for like 4-5 hours each day, so naaah)

Well, I MAY do a ZZT game, thanks for a reminder!

Posted: Thu Mar 26, 2009 7:52 pm
by Zandor 12
If there's a BKZZT and I'm not working, I'll be there. Probably.

Posted: Fri Mar 27, 2009 6:11 am
by thematrixeatsyou
Image

...yes, that is my own port. It's designed to be ZZT without the limits.
Teen Priest works quite well on all occasions except for the bit where the cops beat up Loco (the timing isn't too good) and the dancing engine (for some reason it doesn't end). Although it does handle the fact that by the end there's about 13 flags set.
Bugs I can confirm work:
  • Player clones.
  • Player-touching-the-edge bugs.
  • Both illusion bugs, border and fullscreen. Well, not *exactly* the way they work, but still.
  • Duplicator + player bugs, including the Koopo bug.
  • Paused transport bug.
Doing #become in a scroll merely indicates ZZT would have crashed; it never crashed when this was tested before I added the check.
Duplicating a boulder onto a player clone, however, theoretically would crash. I put a check in before I tested this, which indicates that it would have crashed. I believe the pushable-on-a-duplicator bug is caused by a stack overflow when it attempts to call the push function, pushing the player clone at a velocity of (0,0), then moving (0,0) onto the SAME player clone and calling the push function again...

I'd be keen to make a ZZT game provided I have the motivation and ideas.


Oh, by the way, that object in the middle acts kinda like a bridge. Here's the code you'd need (it has to be cycle 1 otherwise it sucks):

Code: Select all

:touch
#lock
#put opp seek player
/i#shoot seek
#unlock
EDIT: Also, I'd be keen for a BKZZT. Yes. Very yes, in fact.

EDIT 2: By request of zamros, I have released an alpha. Get it while it's hot:
http://rafb.net/p/BJLhE268.html
Save it as zzt.c .
You will need the allegro library to compile this.

Posted: Fri Mar 27, 2009 6:12 am
by zamros
port it to ubuntu

Posted: Fri Mar 27, 2009 6:56 am
by nps
port it to .NET

Posted: Sat Mar 28, 2009 4:58 am
by Quantum P.
Holy cow.

That's remarkable.

Posted: Sat Mar 28, 2009 2:07 pm
by Zenith Nadir
greasemonkey that looks/sounds pretty good, finish it

if you finish it to a good standard i will never mention this again (it is a date forever linked in my mind with the night i touched down in poland. simultaneously trolling the internet and travelling, im living the life here people)

also sorry to disappoint everyone but this thread is little more than a copy-paste of an ando thread in the locked thread forum, only zamros worked it out

Posted: Sun Mar 29, 2009 12:52 am
by InfoSponge
sorry dude
i'm from the future
your past means nothing to me

Posted: Sun Mar 29, 2009 12:52 am
by InfoSponge
:freud: :freud: :freud: :freud: :freud: :freud: :freud: :freud:

Posted: Mon Mar 30, 2009 4:43 am
by thematrixeatsyou
OK, bugs fixed. ZZTris runs fine apart from the fact that the L piece, when rotated in a certain way, moves twice as fast as usual... or does it normally do that?

So yeah, http://rafb.net/p/JxYSQ291.html , get it while it's hot.

EDIT: A BKZZT would still be a good idea, though.