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Posted: Wed Apr 01, 2009 1:36 am
by Fungahhh
No, I'm pretty well done with this, I think. I'd still like to figure out how to change the end text, though.

Posted: Wed Apr 01, 2009 2:04 am
by Mooseka
that is really sad i wanted soda lake

Posted: Wed Apr 01, 2009 2:16 am
by Dr. Dos
Mooseka wrote:that is really sad i wanted soda lake
The funny thing is when I saw your post asking for a level NUTMEG LAKE was the first thing that came to mind.

Posted: Wed Apr 01, 2009 2:18 am
by Mooseka
that is funny and relevant

Posted: Wed Apr 01, 2009 3:27 am
by Aplsos
Dr. Dos wrote:The funny thing is when I saw your post asking for a level NUTMEG LAKE was the first thing that came to mind.
Hmmm... you MAY HAVE SEEN THIS ONE COMING.

Posted: Wed Apr 01, 2009 6:54 am
by Dr. Dos
rawRPG's Furry Forest

Posted: Wed Apr 01, 2009 3:25 pm
by Commodore
how hard is it to hack the graphics? I know I've seen some glitched enemies. I was specifically thinking of the flashing "bowser" light on the castle.

also I was just harassed by zsnes for using windows! I've never seen that before.

Posted: Wed Apr 01, 2009 6:25 pm
by Aplsos
Commodore wrote:how hard is it to hack the graphics? I know I've seen some glitched enemies.
working as intended
also I was just harassed by zsnes for using windows! I've never seen that before.
aplril fools da

Posted: Wed Apr 01, 2009 6:46 pm
by Fungahhh
Commodore wrote:how hard is it to hack the graphics? I know I've seen some glitched enemies. I was specifically thinking of the flashing "bowser" light on the castle.
That's another thing I gotta change, I think I remember seeing it in there somewhere.

And Mooseka, if you wanted to go ahead and download Lunar Magic and make a replacement level for Soda Lake I'd probably put it in, the current one isn't really that great. I'm not really about to go ahead and make a new level either, though.