World of Goo
Moderator: Commodore
World of Goo
If you have a Nintendo Wii, you should get World of Goo. (It's a Wiiware game.) If you don't, you should get the PC version. (You can get that through Steam and in various other places.)
There's a demo available, in case you need convincing.
There's a demo available, in case you need convincing.
- Zenith Nadir
- this is my hammer
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i like how the games everyone gets excited about nowadays are basically physics simulators
not that i'm complaining, portal and mario galaxy were cool and this looks cool too (not sure if braid counts as a physics sim but it's definitely something)
not that i'm complaining, portal and mario galaxy were cool and this looks cool too (not sure if braid counts as a physics sim but it's definitely something)
he looked upon the world and saw it was still depraved
Overall: Rotton egg for breakfast
Overall: Rotton egg for breakfast
from looking at it i don't know if I'd call it a physics sim, it seems pretty unrealistic. Galaxy neither. Portal OK, but it runs on an engine everyone already creamed about for its physics and that game is four years old now. And if braid is than every 2d platformer is no matter if they decide to rip off Prince of Persia Sands of Time or not.
You show me a game that doesn't try to simulate physics and I'll show you a puzzle or board game or zzt, which is sort of a board game. :)
Maybe things like that game where you crash a truck into a wall and try to hurt the ragdoll the most.
Also does anyone think braid's backgrounds look amateurish for a commercially published game?
You show me a game that doesn't try to simulate physics and I'll show you a puzzle or board game or zzt, which is sort of a board game. :)
Maybe things like that game where you crash a truck into a wall and try to hurt the ragdoll the most.
Also does anyone think braid's backgrounds look amateurish for a commercially published game?
*POW* *CLANK* *PING*
- Zenith Nadir
- this is my hammer
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- Joined: Wed Mar 12, 2003 11:40 am
- Location: between the black and white spiders
I DIDNT SAY IT WAS A BAD THING DO NOT PUT WORDS IN MY MOUTH COMMODORE I DO NOT APPRECIATE IT
i should be more specific, though, i meant games that mess around with physics in new and waaaaaacky ways that were unthinkable ten years ago, i think this game and the games i cited mostly fall into that category
i should be more specific, though, i meant games that mess around with physics in new and waaaaaacky ways that were unthinkable ten years ago, i think this game and the games i cited mostly fall into that category
he looked upon the world and saw it was still depraved
Overall: Rotton egg for breakfast
Overall: Rotton egg for breakfast
- Quantum P.
- Level 17 Accordion Thief
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- Zenith Nadir
- this is my hammer
- Posts: 2767
- Joined: Wed Mar 12, 2003 11:40 am
- Location: between the black and white spiders
- Quantum P.
- Level 17 Accordion Thief
- Posts: 1433
- Joined: Fri Sep 12, 2003 1:41 am
- Location: Edmonds, WA
- Contact:
- Zenith Nadir
- this is my hammer
- Posts: 2767
- Joined: Wed Mar 12, 2003 11:40 am
- Location: between the black and white spiders
alright, fair do's
let's try to predict the next hit trend in videogame gameplay itt, i'll go first
...
uh
actually this is harder than i thought, fuck
maybe, a world war ii sim... with better graphics than ever before... nobody has ever done that
let's try to predict the next hit trend in videogame gameplay itt, i'll go first
...
uh
actually this is harder than i thought, fuck
maybe, a world war ii sim... with better graphics than ever before... nobody has ever done that
he looked upon the world and saw it was still depraved
Overall: Rotton egg for breakfast
Overall: Rotton egg for breakfast
4-dimensional full immersion time-travel puzzle games.
Lunar Lander and Pong were 2D games with physics in the speed and momentum. Portal and modern 3D games have physics about realistic gravity. 4D games will therefore be about tilting backwards and forwards through time to solve puzzles about historical events, the butterfly effect, and quantum uncertainty.
Lunar Lander and Pong were 2D games with physics in the speed and momentum. Portal and modern 3D games have physics about realistic gravity. 4D games will therefore be about tilting backwards and forwards through time to solve puzzles about historical events, the butterfly effect, and quantum uncertainty.
I'm nupanick.
- Schroedingers Cat
- We must invent teleportation!
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Yeah, and then when it doesn't catch on, some guys with too much time on their hands will try to port it to a newer console. And then the company that produces that console will go out of business and they'll have to port it to another console.Schrödinger's Cat wrote:I predict some shitty ascii based adventure game with an editor more popular than the games that come with it. It'll have a terrible name so that it shows up at the bottom of the alphabeticalized software catalogs.
And they'll call it "ZYXXY" and it will be about adventuring in some huge cavern where you're blind and have only white-on-black text to tell you what's happening.
I'm nupanick.
- Schroedingers Cat
- We must invent teleportation!
- Posts: 721
- Joined: Mon Jun 19, 2006 11:35 pm
- Location: Idaho, Wisconsin