Started making a new game and it needs an elevator.
The first button works, but the second one I started to add does not.
Find out why going from floor 1 to floor 2 and then trying to go back to floor one is broken.
http://zzt.org/dr_dos/elevator.zzt
Fix my elavater butins
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- Dr. Dos
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Fix my elavater butins
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- Quantum P.
- Level 17 Accordion Thief
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nearly typed zzt.exe elevater.zzt
Or just have the door #char 32 right before it slides into its frame, so the door simply disappears.
Also, you can break the elevator by touching the buttons as they whiz by. You need either to #lock/#unlock or #zap all:touch/#restore all:touch. I think #zap button:touch also works, but I don't know if it zaps all the buttons or just the first one.
Also, you can break the elevator by touching the buttons as they whiz by. You need either to #lock/#unlock or #zap all:touch/#restore all:touch. I think #zap button:touch also works, but I don't know if it zaps all the buttons or just the first one.
- Dr. Dos
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It needs even more work since you're also able to take stairs so I need to make it go to a default position after you leave it.
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are you saying you want it to return to a specific floor after you get out? what are the circumstances with the stairs? do you go back to the bottom with the stairs? seems you might need to make touching the door call the elevator. you could make the objects that are the elevator blank when you are not in it so that you can make it walk and :thud into the bottom before moving it to the right floor without making it look odd.
*POW* *CLANK* *PING*
- Quantum P.
- Level 17 Accordion Thief
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- Dr. Dos
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- Joined: Tue Mar 11, 2003 12:00 am
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That's how I planned to do it.
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