edit: well here's one use: you could warp to rpg fights by bumping into monsters and then return to your exact spot after victory, effectively separating the rpg battle from the wandering monster objects and reducing redundant code among multiple boards, with limitations of course but still
Does anyone still have this file?
I'll check my DOSBox installation when I get home. I don't think I ever throw anything out.
Jur wrote:Seriously we 'ought to make another encyclopedia.
gingermuffins wrote:if the player touches an object, and the object tells another object to #put a player clone (or clones), and there is a passage near the clone, and if the objects are placed in the right order (touched object before cloning object), then you can instantly warp the player to another board by touching an object before the playerclones are even seen.
What gingermuffins put in italics I think is the problem, because the duplicated objects are newer than the player-placing objects.
I had limited success in using a command like #change red invisible player instead of #put [dir] player. But it doesn't always work, and I'm not sure why.