Aura 2

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Dr. Dos
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Aura 2

Post by Dr. Dos »

But first I need your advice.

HYPOTHETICALLY if i was going to make a sequel to Aura.

HYPOTHETICALLY mind you.

Should I even bother including level 1 and 2 enemies? because they really suck.

Also it would be less programming for me with the HYPOTHETICAL 4 new auras.

Of course HYPOTHETICALLY the new HYPOTHETICAL auras and the 3 original auras would HYPOTHETICALLY each gain a new enemy of that aura.
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MadTom
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Post by MadTom »

just make it or my hypothetical foot will collide forcibly with your hypothetical ass
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Quantum P.
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Post by Quantum P. »

Too late, you can't turn back!
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clecky
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Post by clecky »

hypotetically, if you sucked me off would you swallow?


because i would want you to
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Dr. Dos
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Post by Dr. Dos »

hypothetically :keen:
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clecky
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Post by clecky »

:safe:
"Reefer makes darkies think they're as good as white men." Harry J. Anslinger, 1929
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Post by http://yahoo.com/ »

clecky's avatar is vaguely erotic
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MadTom
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Post by MadTom »

- More storyline. The abstract storyline in Aura is kind of cool and I liked how you weren't pretentious about it.
- Some art and music.
- Slightly less action-oriented gameplay with more puzzles would be good.
- A variety of enemies with different effects. Perhaps even some that could change aura under certain conditions.
- Keep the level 1 enemies, they're good for learning how the aura work anyway.
- Limiting the time under which you can stay under one aura would make for an interesting challenge.
- Keep the endings. Those rocked.
- I think three aura are enough.
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nps
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Post by nps »

:ssssss: hey i'm madtom i give people advice about everything except i don't meet nps in melbourne
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superbowl shuffle
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Post by superbowl shuffle »

guyz

remind me to make a game some day. I am sometimes not feeling like i want to work with zzt but i realize i really should make one. so remind me when i am sober. :tie:

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Commodore
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Post by Commodore »

I think the game might go smoother if you make it so instead of opeing a window to select what aura to switch to, you just made it cycle, and then change the border colour or something to show what was on.
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Ellypses
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Post by Ellypses »

And make it cheat proof, for Jazzy's cheat'n ass.
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Zenith Nadir
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Post by Zenith Nadir »

also put a 'current aura' indicator in the playing area this time
he looked upon the world and saw it was still depraved :fvkk:

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Post by craycpanda »

did the first aura use flags? because if so i thought of the best cheat ever

just if i HYPOTHETICALLY edited the game and found out what the flags were without editing any code and just... well, set all the flags. i would become INVINCIBUHL!!!

but i guess you thought of this already.










i hope you didn't though.
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Dr. Dos
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Post by Dr. Dos »

the flags are R G and B

you'll need to use ?+taehcitna to disable the anticheat

Edit: That's how I easily found the totals needed to get an Extinction ending.
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