Rogue I love Rogue, I'd love it more if it wasn't 100% luck that determined whether I'd be able to defeat the first troll I ran into, and that's more luck than usual.
Moria actually predates Hack by a couple of years, so it's probably the earliest among those listed. It's a lot like Angband in black and white.
Angband is pretty fun for the first ten hours then you get splatted by a measly orc and you start over araghahash, I don't have the patience.
ADOM is great fun if your idea of fun is playing a farmer and trying to stay alive in the small cave. Luckily, this is my idea of fun. As for trying to actually play the game see Angband.
Dungeon Crawl has nice level designs and neat darkness effects and it has the Abyss and you can be a damn ghoul. However I often get killed by a jackal as soon as I've started the game.
With all those gone the obvious choice to me is Nethack, the only game on the list that I can attribute 9 out of 10 deaths to myself as opposed to freaky dice rolls. It's the only one I've finished, too.
Favorite Roguelike
Moderator: Commodore
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- LOOK OUT FER BAAAD BOB
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I got the file, it is not worth fixing. I alredy made a beter incomplete file, and I will make it more later. (If I dont make it more later, uve corse I will relese the sorce-code for free)phunk wrote:zzo if you want i can give you the source to my roguelike. it's in qbasic, so i'm sure you could use it for something
No, sorry ryan. Rogue uses text graphics like zzt. Zork is a text-adventure game (also known as interactive fiction)
Then you'd type in commands like "Open Mailbox". The first game ever was called "Adventure" its was like that and the text was actually printed out on paper.You stand in front of an old white house. There is a mailbox here. Possible exits: N, S, E.
*POW* *CLANK* *PING*
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- LOOK OUT FER BAAAD BOB
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- Joined: Fri Mar 28, 2003 12:51 am