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Posted: Tue Aug 28, 2007 5:32 am
by Quantum P.
Remember
Star Wars ASCIImation?
I wish DOSBox could make recordings like that for text games. That (and color data) is all you really need for ZZT, and it would probably be less resource-intensive than recording an .avi file.
Posted: Wed Aug 29, 2007 12:32 pm
by Mister Lad
Look sorry but nobody actually lieks this game and nobody actually likes seedruns either...?
Posted: Wed Aug 29, 2007 8:50 pm
by phunk
yeah really
Posted: Fri Aug 31, 2007 1:23 am
by Ellypses
Try a cheap alternative recorder thingy.
http://dosrecorder.sf.net/
Posted: Sun Sep 02, 2007 2:02 am
by Dr. Dos
Posted: Sun Sep 02, 2007 7:11 am
by Commodore
what's with all the pauses?
Posted: Sun Sep 02, 2007 7:21 am
by Dr. Dos
Am I the only person who noticed you can travel say 10 steps with pausing in the same time other things move 5?
Meanwhile if you didn't pause you'd move 5 and they'd move 5?
It's how you skip the Castle for one thing.
Posted: Sun Sep 02, 2007 4:26 pm
by Alexis Janson
ingenious dos, but i was hoping this thread was about MAKING town of zzt in ~26:00 and thus i am disappointed.
Posted: Tue Sep 04, 2007 11:28 pm
by Zandor 12
Getting the green key from the Armory was a pretty clever trick - I'm suprised I never thought of that since I'm not a big fan of slider puzzles.
Posted: Sat Dec 01, 2007 1:24 am
by Dr. Dos
Bumping because ZZT General is pretty boring anymore.
http://zzt.org/dr_dos/temp/dungeons.avi only 1.5mb
Dungeons in 2 minutes
http://video.google.com/videoplay?docid ... 2862953258
ass quality google video.
Posted: Sat Dec 01, 2007 1:52 am
by gingermuffins
TIM
Posted: Sun Dec 02, 2007 6:13 am
by Shadow Mage
On an interesting side note, it might be interesting to try seeing what else can be accomplished using doses pause trick.
Its like bullet-time for zzt.
Posted: Sun Dec 02, 2007 6:49 am
by Dr. Dos
Shadow Mage wrote:On an interesting side note, it might be interesting to try seeing what else can be accomplished using doses pause trick.
Its like bullet-time for zzt.
http://zzt.org/dr_dos/vid/mousehold.swf
The real trick is to use the mouse and hold P while moving.
I forgot to demonstrate how you can run into your own bullets like this.
Posted: Sun Dec 02, 2007 7:15 am
by Commodore
that makes sense.
Good job. I've been trying to get past that door for years.