That's not hard to do, but you would either need a TSR or, if running in Windows, something that would watch the filesystem and act accordingly. Would be a fun project, but I dunno how practical it would be.Commodore wrote:Back in the day, my liver hurtz had an idea to make a program that detected when a text file was opened, to play an external wav or mp3. I wish that had panned out.
ZZTV11 RELEASED!
Moderators: Commodore, Zenith Nadir
Re: ZZTV11
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Re: ZZTV11
Edit: Preliminary deadline by 2014 to honor 15 years of ZZTV.

Last edited by bitbot on Thu Dec 12, 2013 5:27 am, edited 2 times in total.
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Re: ZZTV11
Concept art for the main menu:

It's a reboot. Any suggestions?

It's a reboot. Any suggestions?
Last edited by bitbot on Sat May 04, 2013 2:07 pm, edited 1 time in total.
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Re: ZZTV11
I like it.
I also REALLY liked the menu for ZZTV10 (with the floppy disks).
I give it
/5
I also REALLY liked the menu for ZZTV10 (with the floppy disks).
I give it





Re: ZZTV11
Okay. I'll make a channel this year.
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Re: ZZTV11
Dark FLR's original ZZTV web page, frozen in time:
http://www.oocities.org/timessquare/for ... /zztv.html
http://www.oocities.org/timessquare/for ... /zztv.html
Re: ZZTV11
Last time I checked, the boards were down.. nice to see some people here!
I'm still working on a contribution. #smile
I'm still working on a contribution. #smile
Re: ZZTV11
Inspired by the above post I started my channel. I'm working on some more weird-ass Plato stuff too.
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Re: ZZTV11
Keep up the good work guys!
Here's a new toolkit that might come in handy.
All 400 colors on one board!
Here's a new toolkit that might come in handy.
All 400 colors on one board!
- Attachments
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- colorkit.zip
- (1.13 KiB) Downloaded 435 times
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Re: ZZTV11
Hi everyone! Pardon my absence, you know how it is.
My final entry to the ZZT community will be a mini RPG.
I'm drawing inspiration from the ghost of my first game starring the younger me, bitboy.
I'll post progress updates to keep the inspiration circulating.
My standards are high and I wanna wring every last drop out of ZZT— but I need your help!
For example, it'd be cool to switch to an inventory board using +I.
The traditional warp method uses a clone/duplicator/passage, but I want these objects hidden.
There's been some talk on the forums about placing objects off screen using a hex editor.
Does anyone know if this could work?
My final entry to the ZZT community will be a mini RPG.
I'm drawing inspiration from the ghost of my first game starring the younger me, bitboy.
I'll post progress updates to keep the inspiration circulating.
My standards are high and I wanna wring every last drop out of ZZT— but I need your help!
For example, it'd be cool to switch to an inventory board using +I.
The traditional warp method uses a clone/duplicator/passage, but I want these objects hidden.
There's been some talk on the forums about placing objects off screen using a hex editor.
Does anyone know if this could work?
Re: ZZTV11
See Pepper Bollette for the problem with an inventory board, you need a intermediary board to go back and forth from a custom location, unless you make a unique copy of the board for each location that it can be accessed. That would eat up a lot of space quickly, and RPG's are already code/text heavy.
Not sure about the hexediting, but you 'd need to customize kevedit to do it. IIRC the editor only saves the board, so you'd have to hex edit the stuff in every time you save the world in the editor.
Not sure about the hexediting, but you 'd need to customize kevedit to do it. IIRC the editor only saves the board, so you'd have to hex edit the stuff in every time you save the world in the editor.
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Re: ZZTV11
Glad you're expanding on Plato's Cave, Commodore.
My game will have hand-drawn graphics like Yoshi's Island. It'll be more plot-driven, loosely based on my own true story.
Inspired by the kick-ass feel of Blaster Master, I'm combining the elements of platformer, adventure and RPG.
Thanks for the heads up. I'll have to find a workaround.Commodore wrote:See Pepper Bollette for the problem with an inventory board, you need a intermediary board to go back and forth from a custom location, unless you make a unique copy of the board for each location that it can be accessed. That would eat up a lot of space quickly, and RPG's are already code/text heavy.
Good to know. I found Saxxon's post regarding offscreen objects. Sounds complicated.Commodore wrote: Not sure about the hexediting, but you 'd need to customize kevedit to do it. IIRC the editor only saves the board, so you'd have to hex edit the stuff in every time you save the world in the editor.
My game will have hand-drawn graphics like Yoshi's Island. It'll be more plot-driven, loosely based on my own true story.
Inspired by the kick-ass feel of Blaster Master, I'm combining the elements of platformer, adventure and RPG.
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Re: ZZTV11
Haha! Not quite. Being the first NES game I ever played, Blaster Master left an impression on me.Commodore wrote:Your own true story is based on blaster master!? Whoa...
It will have that sort of pace and action.
The "true story" is metaphorical. As usual, you start at home. Suddenly, you fall through the bed into a dream world. BITBOY must face himself to become a man and get the girl in the real world.
Last edited by bitbot on Sat Jul 27, 2013 11:20 pm, edited 1 time in total.
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Re: ZZTV11
Time to make a channel!